Arakaali's Creation
Beast
SpectreN
Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, spider
Life
420%
Ailment Threshold
420%
Resistance
0 0 0 0
Damage
128%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Experience
150%
Model Size
60%
Type
SpiderPlagueMinion
Metadata
SpiderArakaaliHatch
Level
68
Life
27,020
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
478
Spell Damage
478
Accuracy
290
Attack Time
1.95
Experience
15,383
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 383–574
Critical Strike Chance: 5%
Attack Time: 1.95 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlague/SpiderArakaaliHatch"] = {
    name = "Arakaali's Creation",
    life = 4.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}