Azurite Ant
Construct
SpectreY
Tagsanimal_claw_weapon, construct, delve_monster, is_unarmed, large_model, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, physical_affinity, stone_armour, stone_construct
Life
210%
Energy Shield From Life
33%
Armour
+25%
Evasion
+33%
Ailment Threshold
210%
Resistance
20 20 20 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
DelveAzuriteAnt
Metadata
DelveAzuriteAnt
Level
68
Life
9,052
Armour
35,988
Evasion Rating
6,303
Energy Shield
4,246
Damage
448
Spell Damage
448
Accuracy
580
Attack Time
2.25
Experience
12,306
Minion Life
1,963
Minion Energy Shield
921
Minion Damage
358
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/DelveAzuriteAnt"] = {
    name = "Azurite Ant",
    life = 2.1,
    energyShield = 0.33,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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