Cannibal's Devoted
Humanoid
monster no drops or experience [1]
stance movement speed +% final [-52]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | Y |
---|---|
Tags | fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
100%
Evasion
+15%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
CannibalFemale
Metadata
CannibalFemaleTorment
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.995
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
40% reduced Physical Damage
50% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
50% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
EASCannibalTaunt
Spell
Cast Time: 1 sec
Cooldown Time: 4 sec
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalFemaleTorment"] = { name = "Cannibal's Devoted", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 6, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "ScavengerThrow", "EASCannibalTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrow"] = { name = "ScavengerThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-40, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCannibalTaunt"] = { name = "EASCannibalTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-52]
Id | StanceScavengerWalkFemale_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannibal's Devoted
Humanoid
monster no drops or experience [1]
stance movement speed +% final [-52]
stance movement speed +% final [-52]
stance movement speed +% final [-52]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | Y |
---|---|
Tags | fast_movement, fire_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
100%
Evasion
+15%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
CannibalFemale
Metadata
CannibalFemaleThrowFireTorment
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.995
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerThrowFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 149.5% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
projectile minimum range [15]
projectile uses contact position [1]
triggered skill use animation event [1]
use scaled contact offset [1]
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
projectile minimum range [15]
projectile uses contact position [1]
triggered skill use animation event [1]
use scaled contact offset [1]
ScavengerThrowFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 895.6 Base Fire Damage per second
Base duration is 5.49 seconds
active skill area of effect radius +% final [-11.952380952380949]
Base duration is 5.49 seconds
active skill area of effect radius +% final [-11.952380952380949]
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASCannibalTaunt
Spell
Cast Time: 1 sec
Cooldown Time: 4 sec
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" StateMachine { define_shared_state = "torch;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_spawned_dead = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );" } StateMachine { on_state_torch_1 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao ); " create_state_torch_0 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );" create_state_torch_1 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk" } Animated { on_event_removefire = " DelayRandom( 1.0, 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalFemaleThrowFireTorment"] = { name = "Cannibal's Devoted", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 6, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeed2", "ScavengerThrowFire", "ScavengerThrowFireGround", "EASCannibalTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed2"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrowFire"] = { name = "ScavengerThrowFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "projectile_minimum_range", "main_hand_base_maximum_attack_distance", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, 15, 70, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, 70, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, 70, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, 70, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrowFireGround"] = { name = "ScavengerThrowFireGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2.5, 4000, -50, levelRequirement = 1, statInterpolation = {3, 2, 2}, cost = { }, }, [2] = {2, 4000, -50, levelRequirement = 20, statInterpolation = {3, 2, 2}, cost = { }, }, [3] = {2, 4000, -50, levelRequirement = 21, statInterpolation = {3, 2, 2}, cost = { }, }, [4] = {2, 6000, 1, levelRequirement = 84, statInterpolation = {3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCannibalTaunt"] = { name = "EASCannibalTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-52]
Id | StanceScavengerWalkFemale_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-52]
Id | StanceScavengerWalkFemale_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannibal's Devoted
Humanoid
monster no drops or experience [1]
stance movement speed +% final [-58]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Life
100%
Evasion
+15%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
CannibalMale
Metadata
CannibalMaleTorment
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.995
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
40% reduced Physical Damage
50% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
50% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
EASCannibalTaunt
Spell
Cast Time: 1 sec
Cooldown Time: 4 sec
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleTorment"] = { name = "Cannibal's Devoted", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "ScavengerThrow", "EASCannibalTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrow"] = { name = "ScavengerThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-40, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCannibalTaunt"] = { name = "EASCannibalTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannibal's Devoted
Humanoid
monster no drops or experience [1]
stance movement speed +% final [-58]
stance movement speed +% final [-58]
stance movement speed +% final [-58]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Life
100%
Evasion
+15%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
CannibalMale
Metadata
CannibalMaleThrowFireTorment
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.995
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerThrowFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 149.5% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
projectile minimum range [15]
projectile uses contact position [1]
triggered skill use animation event [1]
use scaled contact offset [1]
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
projectile minimum range [15]
projectile uses contact position [1]
triggered skill use animation event [1]
use scaled contact offset [1]
ScavengerThrowFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 895.6 Base Fire Damage per second
Base duration is 5.49 seconds
active skill area of effect radius +% final [-11.952380952380949]
Base duration is 5.49 seconds
active skill area of effect radius +% final [-11.952380952380949]
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASCannibalTaunt
Spell
Cast Time: 1 sec
Cooldown Time: 4 sec
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" StateMachine { define_shared_state = "torch;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_spawned_dead = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );" } StateMachine { on_state_torch_1 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao ); " create_state_torch_0 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );" create_state_torch_1 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk" } Animated { on_event_removefire = " DelayRandom( 1.0, 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleThrowFireTorment"] = { name = "Cannibal's Devoted", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeed2", "ScavengerThrowFire", "ScavengerThrowFireGround", "EASCannibalTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed2"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrowFire"] = { name = "ScavengerThrowFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "projectile_minimum_range", "main_hand_base_maximum_attack_distance", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, 15, 70, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, 70, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, 70, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, 70, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrowFireGround"] = { name = "ScavengerThrowFireGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2.5, 4000, -50, levelRequirement = 1, statInterpolation = {3, 2, 2}, cost = { }, }, [2] = {2, 4000, -50, levelRequirement = 20, statInterpolation = {3, 2, 2}, cost = { }, }, [3] = {2, 4000, -50, levelRequirement = 21, statInterpolation = {3, 2, 2}, cost = { }, }, [4] = {2, 6000, 1, levelRequirement = 84, statInterpolation = {3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCannibalTaunt"] = { name = "EASCannibalTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |