Chaos Caller
Undead
Gain 100% of Physical Damage as Extra Cold Damage
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | ghost, ghost_armour, ghost_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, undead |
Packs |
Life
240%
Energy Shield From Life
20%
Ailment Threshold
240%
Resistance
0
40
0
0
Damage
75%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Experience
150%
Model Size
95%
Type
VaalWraithAtlasUber
Metadata
VaalWraithAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
84
Life
84,708
Armour
99,834
Evasion
8,120
Energy Shield
0
Damage
715
Spell Damage
715
Accuracy
0
Attack Time
1.995
Experience
19,875
Ailment Threshold
84,708
Chill
268
Shock
268
Brittle
1,515
Scorch
268
Sap
740
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 572–858
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
IncursionSummonPhantasmsAtlasUber
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 3.2 sec
Cooldown Time: 15 sec
Minions deal 300% of Damage
alternate minion [351]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [351]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalWraith/VaalWraithAtlasUber"] = { name = "Chaos Caller", life = 2.4, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.995, attackRange = 9, accuracy = 1, skillList = { "Melee", "IncursionSummonPhantasmsAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonPhantasmsAtlasUber"] = { name = "IncursionSummonPhantasmsAtlasUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "active_skill_minion_damage_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {8, 351, 100, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Gain 100% of Physical Damage as Extra Cold Damage
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.