[DNT] Puppeted Familiar
Humanoid| Spectre | |
|---|---|
| Tags | humanoid, not_dex, not_int, very_slow_movement |
Life
250%
Armour
+25%
Ailment Threshold
250%
Resistance
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
2.175 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
AuguryScarecrowMiniboss
Metadata
AuguryScarecrowMiniboss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
16,083
Armour
35,988
Evasion Rating
4,739
Damage
1,121
Spell Damage
1,121
Accuracy
580
Attack Time
2.175
Experience
25,638
Minion Life
3,489
Minion Damage
895
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 897—1345
Critical Strike Chance: 5%
Attack Time: 2.175 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Augury/AuguryScarecrowMiniboss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "[DNT] Puppeted Familiar",
life = 2.5,
damage = 3,
damageSpread = 0.2,
attackTime = 2.175,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























