Expanding Explodable Death Zone
Construct
SpectreN
Tagsbone_armour, caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
AfflictionBossFinalDeathZone
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDeathZoneExplosion1
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion2
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion3
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion4
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion5
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion6
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion7
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion8
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3559 to 5338 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneDetonateBall1
Triggerable, Spell
Cast Time: 1 sec
AfflictionDeathZoneDetonateBall2
Triggerable, Spell
Cast Time: 1 sec
AfflictionDeathZoneDetonateBall3
Triggerable, Spell
Cast Time: 1 sec
AfflictionDeathZoneDetonateBall4
Triggerable, Spell
Cast Time: 1 sec
AfflictionDeathZoneDetonateBall5
Triggerable, Spell
Cast Time: 1 sec
AfflictionDeathZoneDetonateBall6
Triggerable, Spell
Cast Time: 1 sec
AfflictionDeathZoneDetonateBall7
Triggerable, Spell
Cast Time: 1 sec
AfflictionDeathZoneDetonateBall8
Triggerable, Spell
Cast Time: 1 sec

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
	locked_orientation = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/death_zone.ao"
	serialise_animation_progress = true
}

DiesAfterTime
{
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AfflictionBossFinalDeathZone"] = {
    name = "Expanding Explodable Death Zone",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDeathZoneDetonateBall1",
        "AfflictionDeathZoneDetonateBall2",
        "AfflictionDeathZoneDetonateBall3",
        "AfflictionDeathZoneDetonateBall4",
        "AfflictionDeathZoneDetonateBall5",
        "AfflictionDeathZoneDetonateBall6",
        "AfflictionDeathZoneDetonateBall7",
        "AfflictionDeathZoneDetonateBall8",
        "AfflictionDeathZoneExplosion1",
        "AfflictionDeathZoneExplosion2",
        "AfflictionDeathZoneExplosion3",
        "AfflictionDeathZoneExplosion4",
        "AfflictionDeathZoneExplosion5",
        "AfflictionDeathZoneExplosion6",
        "AfflictionDeathZoneExplosion7",
        "AfflictionDeathZoneExplosion8",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall1"] = {
    name = "AfflictionDeathZoneDetonateBall1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall2"] = {
    name = "AfflictionDeathZoneDetonateBall2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall3"] = {
    name = "AfflictionDeathZoneDetonateBall3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall4"] = {
    name = "AfflictionDeathZoneDetonateBall4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall5"] = {
    name = "AfflictionDeathZoneDetonateBall5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall6"] = {
    name = "AfflictionDeathZoneDetonateBall6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall7"] = {
    name = "AfflictionDeathZoneDetonateBall7",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall8"] = {
    name = "AfflictionDeathZoneDetonateBall8",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion1"] = {
    name = "AfflictionDeathZoneExplosion1",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion2"] = {
    name = "AfflictionDeathZoneExplosion2",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion3"] = {
    name = "AfflictionDeathZoneExplosion3",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion4"] = {
    name = "AfflictionDeathZoneExplosion4",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion5"] = {
    name = "AfflictionDeathZoneExplosion5",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion6"] = {
    name = "AfflictionDeathZoneExplosion6",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion7"] = {
    name = "AfflictionDeathZoneExplosion7",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion8"] = {
    name = "AfflictionDeathZoneExplosion8",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}