Fenumus' Devoted
Beast
Cannot be Knocked Back
SpectreN
Tagsbeast, bestiary_beast_boss, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, insect, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, very_slow_movement
Life
1000%
Ailment Threshold
1000%
Resistance
40 40 40 25
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 22
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
RootSpiderBestiarySpiritBoss
Metadata
RootSpiderBestiarySpiritBoss
Level
68
Life
64,334
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.5
Experience
25,638
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
RootSpiderProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.5 sec
100% increased Projectile Speed
base is projectile [1]
monster projectile variation [6]
spell maximum action distance +% [-30]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RootSpiderBurrow
Base duration is 2 seconds
spell maximum action distance +% [120]
RootSpiderEmerge
Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Deals 10% less Damage

Object Type

version 2
extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"

Monster
{
	preload_object_type = "RootSpiderHole"
}

Render
{
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/RootSpiderBestiarySpiritBoss"] = {
    name = "Fenumus' Devoted",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "RootSpiderProjectile",
        "RootSpiderBurrow",
        "RootSpiderEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderProjectile"] = {
    name = "RootSpiderProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {45, 6, -30, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 6, -30, 100, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderBurrow"] = {
    name = "RootSpiderBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {2000, 120, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderEmerge"] = {
    name = "RootSpiderEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Cannot be Knocked Back
IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.