Flame Archmage
Undead
undead description [1]
SpectreY
AreaDeathly Chambers, Restricted Collection, Deathly Chambers, Restricted Collection
Tagsbone_armour, bones, caster, fire_affinity, is_unarmed, medium_height, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • Ash Prophet, Flame Archmage, Flame Champion
  • Life
    84%
    Energy Shield From Life
    100%
    Armour
    +15%
    Ailment Threshold
    84%
    Resistance
    40 0 0 0
    Damage
    60%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    SkeletonCasterFire
    Metadata
    SkeletonCasterFire2
    Level
    68
    Life
    5,404
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    6,127
    Damage
    224
    Spell Damage
    224
    Accuracy
    290
    Attack Time
    1.605
    Experience
    12,306
    Ailment Threshold
    5,404
    Chill
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileFire
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.95 sec
    Deals 1709 to 2665 Fire Damage
    50% chance to Ignite enemies
    base is projectile [1]
    ignite damage +% [33]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterFire2"] = {
        name = "Flame Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileFire"] = {
        name = "SkeletonProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_ignite_%",
            "ignite_damage_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flame Archmage
    Undead
    undead description [1]
    SpectreY
    AreaThe Caverns, The Ancient Pyramid
    Tagsbone_armour, bones, caster, fire_affinity, is_unarmed, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • The Caverns: Ash Prophet, Flame Archmage
  • The Ancient Pyramid: Ash Prophet, Vaal Totem, Vaal Totem, Grinning Totem, Grinning Totem, Grinning Totem, Flame Archmage
  • Life
    84%
    Energy Shield From Life
    100%
    Armour
    +15%
    Ailment Threshold
    84%
    Resistance
    40 0 0 0
    Damage
    60%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    SkeletonCasterFire
    Metadata
    SkeletonCasterFire2Vaal_
    Level
    23
    Life
    224
    Armour
    639
    Evasion
    677
    Energy Shield
    267
    Damage
    18
    Spell Damage
    18
    Accuracy
    43
    Attack Time
    1.605
    Experience
    1,216
    Ailment Threshold
    224
    Chill
    1
    Shock
    1
    Brittle
    4
    Scorch
    1
    Sap
    2
    SkeletonProjectileFire
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.95 sec
    Deals 120.1 to 180.1 Fire Damage
    50% chance to Ignite enemies
    base is projectile [1]
    ignite damage +% [33]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterFire2Vaal_"] = {
        name = "Flame Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileFire"] = {
        name = "SkeletonProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_ignite_%",
            "ignite_damage_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flame Archmage
    Undead
    undead description [1]
    SpectreY
    Tagsbone_armour, bones, caster, fire_affinity, is_unarmed, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • Flame Archmage, Flame Guardian, Ash Prophet
  • Life
    84%
    Energy Shield From Life
    100%
    Armour
    +15%
    Ailment Threshold
    84%
    Resistance
    40 0 0 0
    Damage
    60%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    SkeletonCasterFire
    Metadata
    SkeletonCasterFire2Vaal_Hellscape
    Level
    68
    Life
    5,404
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    6,127
    Damage
    224
    Spell Damage
    224
    Accuracy
    290
    Attack Time
    1.605
    Experience
    12,306
    Ailment Threshold
    5,404
    Chill
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileFire
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.95 sec
    Deals 1709 to 2665 Fire Damage
    50% chance to Ignite enemies
    base is projectile [1]
    ignite damage +% [33]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterFire2Vaal_Hellscape"] = {
        name = "Flame Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileFire"] = {
        name = "SkeletonProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_ignite_%",
            "ignite_damage_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flame Archmage
    Undead
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    monster no map drops [1]
    SpectreN
    Tagsbone_armour, bones, caster, fire_affinity, is_unarmed, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • Flame Archmage
  • Life
    84%
    Energy Shield From Life
    100%
    Armour
    +15%
    Ailment Threshold
    84%
    Resistance
    40 0 0 0
    Damage
    60%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    SkeletonCasterFire
    Metadata
    SkeletonCasterFireExpedition
    Level
    68
    Life
    5,404
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    6,127
    Damage
    224
    Spell Damage
    224
    Accuracy
    290
    Attack Time
    1.605
    Experience
    12,306
    Ailment Threshold
    5,404
    Chill
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileFire
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.95 sec
    Deals 1709 to 2665 Fire Damage
    50% chance to Ignite enemies
    base is projectile [1]
    ignite damage +% [33]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Life
    {
    	on_death =
    	"
    		DetachAllContainingText( glowhand );
    		IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
    	"
    
    	on_spawned_dead =
    	"
    		DetachAllContainingText( glowhand );
    		IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
    	"
    }
    
    Render
    {
    	//turn_duration = 0.35
    	
    }
    
    Actor
    {
    	on_start_Revive =
    	"
    		IfVarietyContains( Cold,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    		} );
    		IfVarietyContains( Lightning,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
    		} );
    		IfVarietyContains( Fire,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterFireExpedition"] = {
        name = "Flame Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileFire"] = {
        name = "SkeletonProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_ignite_%",
            "ignite_damage_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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