Frenzied
You have increased Damage, Action Speed and reduced Damage taken.
damage_+%
action_speed_-%
base_actor_scale_+%
damage_taken_+%_final_from_archnemesis_rampage
Attribute /5

archnemesis_rampage

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymIgnite
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeaction speed -%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase actor scale +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codedamage taken +% final from archnemesis rampage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Frenzied
damage_+%
action_speed_-%
base_actor_scale_+%
damage_taken_+%_final_from_archnemesis_rampage
Attribute /5

archnemesis_rampage_minion

KeyValue
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymIgnite
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeaction speed -%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase actor scale +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codedamage taken +% final from archnemesis rampage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage