Grandmasters: CcHONDA /133
StatValue
IsDisabled1
Modifiermax fire beam stacks [8]
100% increased Maximum total Life Recovery per second from Leech
100% increased Maximum total Mana Recovery per second from Leech
level65
main hand weapon type10
off hand weapon type13
shield block %22
old do not use spell block % from assumed block value50
block while dual wielding %15
spell damage +%99
attack minimum added physical damage6
attack maximum added physical damage11
fire damage +%35
attack minimum added cold damage6
attack maximum added cold damage11
local minimum added cold damage8
local maximum added cold damage17
attack minimum added lightning damage3
attack maximum added lightning damage41
attack speed +%12
base critical strike multiplier +44
life leech from physical attack damage permyriad2
mana leech from physical attack damage permyriad5
base life gained on enemy death9
base mana gained on enemy death3
maximum physical damage reduction %90
base physical damage reduction rating80
physical damage reduction rating +%20
base evasion rating204
base maximum life242
maximum life +%84
base maximum mana127
mana regeneration rate per minute %105
mana regeneration rate +%64
base maximum energy shield141
maximum energy shield +%35
local energy shield27
local energy shield +%39
energy shield recharge rate per minute %2000
base resist all elements %42
resist all elements % per endurance charge4
base fire damage resistance %20
base cold damage resistance %106
base lightning damage resistance %46
base chaos damage resistance %15
base item found rarity +%15
totem life +%32
base projectile speed +%10
base movement velocity +%30
max endurance charges3
max frenzy charges3
max power charges3
base cast speed +%30
base stun recovery +%31
main hand base weapon attack duration ms714
main hand base maximum attack distance5
base spell critical strike multiplier +50
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%36
spell elemental damage +%16
buff effect on self +%5
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%84
maximum block %75
base shield physical damage reduction rating76
base shield maximum energy shield34
projectile damage +%30
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%130
critical strike chance +% per power charge50
spell critical strike chance +%317
accuracy rating per level2
evasion rating per level300
base strength104
additional strength30
base intelligence242
additional intelligence54
base dexterity74
additional dexterity35
base reduce enemy fire resistance %2
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
base critical strike multiplier150
base chance to ignite %5
from armour movement speed +%-6
local armour and energy shield +%75
mana cost +% when on low life-20
elemental resistance % when on low life20
main hand local minimum added physical damage14
main hand local maximum added physical damage55
main hand local minimum added cold damage8
main hand local maximum added cold damage17
main hand local critical strike chance680
base reservation +%-14
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
number of additional totems allowed1
dual wield inherent attack speed +% final10
extra gore1
deal no damage yourself1
light radius +%20
summon totem cast speed +%14
melee damage +%26
footstep effect variation1
number of equipped uniques3
additional strength and intelligence30
totem damage +%24
totem skill cast speed +%4
totem skill attack speed +%6
chance to freeze shock ignite %10
attack and cast speed +%5
map spawn two bosses20
aura effect +%10
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage +% vs frozen shocked ignited enemies25
damage taken when hit +% final per fortification-1
base max fortification20
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