Grandmasters: DaughterOfTheKraken /133
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
100% increased Maximum total Life Recovery per second from Leech
100% increased Maximum total Mana Recovery per second from Leech
level88
main hand weapon type3
off hand weapon type13
cannot have life leeched from1
shield block %24
old do not use spell block % from assumed block value72
block while dual wielding %15
spell damage +%98
local physical damage +%112
attack minimum added physical damage10
attack maximum added physical damage20
lightning damage +%18
attack minimum added lightning damage1
attack maximum added lightning damage23
attack speed +%57
accuracy rating333
accuracy rating +%62
base critical strike multiplier +15
old do not use local life leech from physical damage %2
maximum physical damage reduction %90
base physical damage reduction rating679
physical damage reduction rating +%20
base evasion rating1346
local evasion rating +%104
base maximum life303
maximum life +%149
base life regeneration rate per minute255
base maximum mana140
mana regeneration rate per minute %105
maximum energy shield +%10
energy shield recharge rate per minute %2000
base resist all elements %41
resist all elements % per endurance charge4
base fire damage resistance %70
base cold damage resistance %117
base lightning damage resistance %49
base chaos damage resistance %16
number of chains1
base movement velocity +%19
max endurance charges4
max frenzy charges3
max power charges3
base avoid chill %25
base avoid freeze %100
skill effect duration +%90
base cast speed +%4
main hand base weapon attack duration ms952
main hand base maximum attack distance5
main hand quality20
base spell critical strike multiplier +10
base stun duration +%40
local base evasion rating7
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
weapon lightning damage +%35
spell elemental damage +%16
buff effect on self +%5
physical damage reduction % per endurance charge4
life regeneration rate per minute %120
elemental damage +%50
melee physical damage +%8
maximum block %75
base shield physical damage reduction rating162
base shield maximum energy shield47
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%22
critical strike chance +% per power charge50
spell critical strike chance +%115
accuracy rating per level2
evasion rating per level300
base strength284
additional strength57
base intelligence222
base dexterity134
base reduce enemy fire resistance %2
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
additional all attributes113
base critical strike multiplier150
ignore armour movement penalties20
from armour movement speed +%-6
local armour and evasion +%96
main hand local physical damage +%112
main hand local minimum added physical damage45
main hand local maximum added physical damage84
main hand local critical strike chance500
base reservation +%-26
base aura area of effect +%36
physical attack damage taken +-4
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
cannot block attacks1
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
additional maximum all resistances %4
dual wield inherent attack speed +% final10
physical damage taken % as lightning30
local socketed aura gem level +2
evasion and physical damage reduction rating +%60
keystone vampirism1
melee range +2
melee damage +%14
footstep effect variation4
number of equipped uniques7
additional strength and intelligence20
chance to freeze shock ignite %5
attack and cast speed +%5
map spawn two bosses20
aura effect +%34
unique gain power charge on non crit1
unique lose all power charges on crit1
local unique attacks cast socketed lightning spells %50
main hand local unique attacks cast socketed lightning spells %50
local strength requirement +200
local intelligence requirement +300
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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