Grandmasters: DrDamnationSWT /117
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Regenerate 200 Mana per second 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech Removes all Energy Shield |
level | 85 |
main hand weapon type | 10 |
off hand weapon type | 10 |
local extra max charges | 23 |
block while dual wielding % | 15 |
spell damage +% | 185 |
physical damage +% | 58 |
local physical damage +% | 34 |
attack speed +% | 17 |
base critical strike multiplier + | 66 |
base life gained on enemy death | 26 |
base mana gained on enemy death | 10 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 231 |
physical damage reduction rating +% | 20 |
base evasion rating | 949 |
local evasion rating +% | 78 |
base maximum life | 562 |
maximum life +% | 132 |
base maximum mana | 172 |
maximum mana +% | 87 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 174 |
base maximum energy shield | 448 |
maximum energy shield +% | 35 |
local energy shield | 71 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 62 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 120 |
base cold damage resistance % | 92 |
base lightning damage resistance % | 114 |
base item found rarity +% | 103 |
totem life +% | 32 |
base movement velocity +% | 35 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 7 |
base cast speed +% | 33 |
main hand base weapon attack duration ms | 833 |
off hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 5 |
off hand base maximum attack distance | 5 |
base spell critical strike multiplier + | 20 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 37 |
spell elemental damage +% | 16 |
spell damage +% per power charge | 4 |
power charge duration +% | 18 |
buff effect on self +% | 5 |
base skill area of effect +% | 70 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 180 |
elemental damage +% | 38 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 286 |
critical strike chance +% per power charge | 50 |
spell critical strike chance +% | 402 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 24 |
base strength | 94 |
additional strength | 57 |
base intelligence | 292 |
base dexterity | 74 |
additional dexterity | 50 |
base critical strike multiplier | 150 |
area damage +% | 32 |
from armour movement speed +% | -3 |
local armour and energy shield +% | 46 |
local evasion and energy shield +% | 148 |
main hand local physical damage +% | 34 |
main hand local minimum added physical damage | 21 |
main hand local maximum added physical damage | 82 |
main hand local critical strike chance | 620 |
main hand local accuracy rating | 24 |
off hand local minimum added physical damage | 17 |
off hand local maximum added physical damage | 67 |
off hand local critical strike chance | 698 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
number of additional totems allowed | 1 |
dual wield inherent attack speed +% final | 10 |
extra gore | 2 |
deal no damage yourself | 1 |
light radius +% | 20 |
dummy stat display nothing | 1 |
summon totem cast speed +% | 14 |
melee damage +% | 26 |
footstep effect variation | 15 |
number of equipped uniques | 3 |
additional strength and intelligence | 30 |
totem damage +% | 8 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |