Grandmasters: Kaoms_Heart /113
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] cyclone extra distance [10] 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech 10% reduced Reservation of Skills |
level | 91 |
main hand weapon type | 10 |
off hand weapon type | 13 |
local extra max charges | 43 |
shield block % | 24 |
block while dual wielding % | 15 |
spell damage +% | 75 |
attack speed +% | 10 |
accuracy rating | 30 |
base mana gained on enemy death | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 87 |
physical damage reduction rating +% | 60 |
base evasion rating | 824 |
evasion rating +% | 14 |
local evasion rating +% | 93 |
base maximum life | 188 |
maximum life +% | 43 |
base maximum mana | 128 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 100 |
base maximum energy shield | 572 |
maximum energy shield +% | 268 |
local energy shield | 16 |
local energy shield +% | 193 |
energy shield recharge rate per minute % | 2000 |
energy shield delay -% | 65 |
base resist all elements % | 20 |
resist all elements % per endurance charge | 4 |
base cold damage resistance % | 29 |
base lightning damage resistance % | 31 |
base item found quantity +% | 8 |
base item found rarity +% | 236 |
base movement velocity +% | 11 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid chill % | 25 |
base avoid freeze % | 100 |
base cast speed +% | 28 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 5 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
buff effect on self +% | 26 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
maximum block % | 75 |
base shield physical damage reduction rating | 162 |
base shield maximum energy shield | 48 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed gem level + | 1 |
max fuse arrow orbs | 5 |
critical strike chance +% | 40 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 140 |
additional strength | 63 |
base intelligence | 330 |
additional intelligence | 10 |
base dexterity | 60 |
additional dexterity | 107 |
base critical strike multiplier | 150 |
from armour movement speed +% | -7 |
local armour and evasion +% | 52 |
maximum lightning damage to return to melee attacker | 250 |
minimum lightning damage to return to melee attacker | 1 |
keystone pain attunement | 1 |
item found rarity +% when on low life | 100 |
main hand local minimum added physical damage | 14 |
main hand local maximum added physical damage | 57 |
main hand local critical strike chance | 680 |
keystone blood magic | 1 |
base reservation +% | -46 |
base aura area of effect +% | 78 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
keystone ghost reaver | 1 |
local socketed aura gem level + | 3 |
local display socketed gems have blood magic | 1 |
local display socketed gems have mana reservation +% | -25 |
chaos damage does not bypass energy shield | 1 |
spells have culling strike | 1 |
dummy stat display nothing | 2 |
footstep effect variation | 6 |
number of equipped uniques | 9 |
light radius scales with energy shield | 1 |
damage +% vs rare monsters | 30 |
gain rare monster mods on kill ms | 20000 |
map spawn two bosses | 20 |
aura effect +% | 66 |
mortal conviction mana reservation +% final | -60 |
base spell block % | 4 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |