Grandmasters: Shatterken /118
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Regenerate 200 Mana per second 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech 100% reduced Reservation of Skills |
level | 90 |
main hand weapon type | 4 |
off hand weapon type | 14 |
local extra max charges | 30 |
block while dual wielding % | 15 |
physical damage +% | 12 |
local physical damage +% | 239 |
attack minimum added physical damage | 11 |
attack maximum added physical damage | 21 |
local minimum added physical damage | 10 |
local maximum added physical damage | 20 |
physical staff damage +% | 52 |
physical mace damage +% | 235 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 24 |
attack speed +% | 12 |
local attack speed +% | -10 |
staff attack speed +% | 6 |
mace attack speed +% | 18 |
accuracy rating | -100 |
accuracy rating +% | 50 |
old do not use mana leech from physical damage % | 4 |
base stun threshold reduction +% | 12 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1995 |
physical damage reduction rating +% | 128 |
local physical damage reduction rating +% | 136 |
base evasion rating | 723 |
base maximum life | 665 |
maximum life +% | 175 |
base maximum mana | 101 |
maximum mana +% | 32 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
base maximum energy shield | 28 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 72 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 97 |
base cold damage resistance % | 107 |
base lightning damage resistance % | 93 |
base chaos damage resistance % | 46 |
base movement velocity +% | 17 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 10 |
skill effect duration +% | 45 |
base stun recovery +% | 53 |
main hand base weapon attack duration ms | 1053 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
weapon elemental damage +% | 26 |
two handed melee physical damage +% | 64 |
two handed melee attack speed +% | 3 |
two handed melee accuracy rating +% | 16 |
base stun duration +% | 105 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 21 |
buff effect on self +% | 5 |
base skill area of effect +% | 4 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 288 |
melee physical damage +% | 31 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 393 |
additional strength | 40 |
base intelligence | 64 |
base dexterity | 73 |
additional dexterity | 91 |
base critical strike multiplier | 150 |
global always hit | 1 |
global cannot crit | 1 |
ignore armour movement penalties | 1 |
from armour movement speed +% | -3 |
local armour and evasion +% | 95 |
main hand local physical damage +% | 239 |
main hand local minimum added physical damage | 105 |
main hand local maximum added physical damage | 162 |
main hand local attack speed +% | -10 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
physical damage taken % as lightning | 40 |
local display socketed gems get increased area level | 15 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 88 |
light radius +% | 10 |
melee range + | 2 |
footstep effect variation | 6 |
number of equipped uniques | 2 |
additional strength and intelligence | 19 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |