Grandmasters: Shieldstower /117
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech |
level | 81 |
main hand weapon type | 1 |
off hand weapon type | 13 |
block while dual wielding % | 15 |
local physical damage +% | 124 |
attack minimum added fire damage | 3 |
attack maximum added fire damage | 8 |
attack minimum added lightning damage | 2 |
attack maximum added lightning damage | 28 |
attack speed +% | 10 |
base critical strike multiplier + | 20 |
mana leech from physical attack damage permyriad | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 716 |
base evasion rating | 319 |
base maximum life | 215 |
maximum life +% | 15 |
base life regeneration rate per minute | 264 |
base maximum mana | 186 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 95 |
base maximum energy shield | 546 |
maximum energy shield +% | 155 |
local energy shield | 134 |
local energy shield +% | 42 |
energy shield recharge rate per minute % | 2000 |
energy shield delay -% | 35 |
base resist all elements % | 94 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 22 |
base cold damage resistance % | 58 |
base lightning damage resistance % | 25 |
base item found rarity +% | 30 |
minion maximum life +% | 122 |
base number of spectres allowed | 2 |
base number of zombies allowed | 6 |
base movement velocity +% | 12 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base cast speed +% | 6 |
main hand base weapon attack duration ms | 645 |
main hand base maximum attack distance | 7 |
base stun duration +% | 11 |
base life gain per target | 3 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 24 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
minion damage +% | 117 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
base number of skeletons allowed | 6 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 134 |
additional strength | 54 |
base intelligence | 242 |
additional intelligence | 34 |
base dexterity | 104 |
base critical strike multiplier | 150 |
minion movement speed +% | 14 |
number of additional curses allowed | 1 |
from armour movement speed +% | -5 |
local armour and energy shield +% | 94 |
local armour and evasion +% | 130 |
minions get shield stats instead of you | 1 |
minimum physical damage to return to melee attacker | 10 |
main hand local physical damage +% | 124 |
main hand local minimum added physical damage | 9 |
main hand local maximum added physical damage | 20 |
main hand local critical strike chance | 500 |
curse cast speed +% | 10 |
base reservation +% | -22 |
base aura area of effect +% | 42 |
keystone minion instability | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
footstep effect variation | 5 |
number of equipped uniques | 6 |
curse effect +% | 24 |
local has X sockets | 2 |
map spawn two bosses | 20 |
aura effect +% | 48 |
base curse duration +% | 15 |
curse area of effect +% | 24 |
minion block % | 10 |
minion physical damage reduction rating | 319 |
minion attack speed +% | 20 |
minion cast speed +% | 20 |
minion life leech from any damage permyriad | 400 |
minion life regeneration rate per minute % | 270 |
minion elemental resistance % | 16 |
minion chaos resistance % | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |