Grandmasters: albaSonOfThor /134
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
100% increased Maximum total Life Recovery per second from Leech
100% increased Maximum total Mana Recovery per second from Leech
100% reduced Reservation of Skills
level90
main hand weapon type3
off hand weapon type13
shield block %24
old do not use spell block % from assumed block value71
block while dual wielding %15
spell damage +%95
local physical damage +%113
attack minimum added physical damage1
attack maximum added physical damage2
attack speed +%36
accuracy rating333
accuracy rating +%50
base critical strike multiplier +13
mana leech from physical attack damage permyriad2
maximum physical damage reduction %90
base physical damage reduction rating1493
physical damage reduction rating +%20
local physical damage reduction rating +%99
base evasion rating57
base maximum life649
maximum life +%162
base maximum mana96
mana regeneration rate per minute %105
mana regeneration rate +%40
base maximum energy shield121
maximum energy shield +%10
local energy shield9
energy shield recharge rate per minute %2000
base resist all elements %49
resist all elements % per endurance charge4
base fire damage resistance %80
base cold damage resistance %75
base lightning damage resistance %185
base chaos damage resistance %20
number of chains1
base movement velocity +%28
max endurance charges6
max frenzy charges3
max power charges5
skill effect duration +%90
base cast speed +%4
base stun recovery +%24
main hand base weapon attack duration ms952
main hand base maximum attack distance5
main hand quality20
base spell critical strike multiplier +40
base stun duration +%40
local base physical damage reduction rating338
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
weapon lightning damage +%37
spell elemental damage +%16
endurance charge duration +%-30
power charge duration +%-12
buff effect on self +%5
base skill area of effect +%16
physical damage reduction % per endurance charge4
life regeneration rate per minute %240
elemental damage +%42
melee physical damage +%8
maximum block %75
base shield physical damage reduction rating162
base shield maximum energy shield47
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%27
critical strike chance +% per power charge50
spell critical strike chance +%165
accuracy rating per level2
evasion rating per level300
base strength274
additional strength117
base intelligence222
additional intelligence42
base dexterity124
additional dexterity26
base reduce enemy fire resistance %2
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
base critical strike multiplier150
area damage +%12
ignore armour movement penalties20
from armour movement speed +%-8
minimum physical damage to return to melee attacker6
main hand local physical damage +%113
main hand local minimum added physical damage45
main hand local maximum added physical damage84
main hand local critical strike chance500
base reservation +%-14
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
cannot block attacks1
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
additional maximum all resistances %4
dual wield inherent attack speed +% final10
evasion and physical damage reduction rating +%24
keystone vampirism1
melee range +2
melee damage +%14
footstep effect variation6
number of equipped uniques4
additional strength and intelligence43
gain endurance charge on power charge expiry1
fire and cold damage resistance %15
chance to freeze shock ignite %5
attack and cast speed +%5
map spawn two bosses20
aura effect +%10
unique gain power charge on non crit1
unique lose all power charges on crit1
local unique attacks cast socketed lightning spells %50
main hand local unique attacks cast socketed lightning spells %50
local strength requirement +200
local intelligence requirement +300
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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