Placeholder 1
Construct
+99999 to maximum Life
cannot die [1]
cannot die [1]
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, light_armour, medium_height |
Life
0%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
DummyFixedLife
Metadata
Placeholder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
Spell, Triggerable
Cast Time: 1 sec
Base duration is 6 seconds
100% chance to Trigger this Spell on Death
100% chance to Trigger this Spell on Death
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dummy/Placeholder1"] = { name = "Placeholder 1", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+99999 to maximum Life
Id | TestingDummyLife0 |
---|---|
Family | IncreasedLife |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot die [1]
Id | TestingDummyCannotDie |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |