Tsoagoth Shrine
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.
cold_damage_+%
base_cold_damage_resistance_%
base_avoid_chill_%
base_avoid_freeze_%
base_reduce_enemy_cold_resistance_%
base_cannot_be_stunned
base_maximum_cold_damage_resistance_%
physical_damage_taken_%_as_cold
has_shrine_effect
Attribute /5

shrine_brineking

KeyValue
AcronymIgnite
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Cold Damage +%
Codecold damage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Chill Avoidance
Codebase avoid chill %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Freeze Avoidance
Codebase avoid freeze %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Cannot be Stunned
Codebase cannot be stunned
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codephysical damage taken % as cold
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase maximum cold damage resistance %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentageCap
Base Cold Damage Resistance %
Codebase cold damage resistance %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase reduce enemy cold resistance %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
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