Tunnel Asp
Beast
30% of Physical Damage Converted to Chaos Damage
monster no map drops [1]
SpectreY
Spectre OverrideMetadata/Monsters/Snake/SnakeSpitDelveSpectre
AreaFungal Caverns, Fungal Caverns, Fungal Caverns, Fungal Caverns, Fungal Caverns, Fungal Caverns, Fungal Caverns, Fungal Caverns
Tagsbeast, delve_monster, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood, reptile_beast
Life
94%
Armour
+15%
Evasion
+15%
Ailment Threshold
94%
Resistance
30 0 0 30
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
Snake
Metadata
SnakeSpitDelve
Level
68
Life
6,047
Armour
33,109
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.095
Experience
12,819
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.095 sec
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitDelve"] = {
    name = "Tunnel Asp",
    life = 0.94,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectile"] = {
    name = "SnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% of Physical Damage Converted to Chaos Damage
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Tunnel Asp
    Beast
    30% of Physical Damage Converted to Chaos Damage
    SpectreY
    Tagsbeast, delve_monster, has_dagger, has_one_handed_melee, light_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood, reptile_beast
    Life
    94%
    Armour
    +15%
    Evasion
    +15%
    Ailment Threshold
    94%
    Resistance
    30 0 0 30
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    Snake
    Metadata
    SnakeSpitDelveSpectre
    Level
    68
    Life
    6,047
    Armour
    33,109
    Evasion
    5,450
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.095
    Experience
    12,819
    Ailment Threshold
    6,047
    Chill
    19
    Shock
    19
    Brittle
    108
    Scorch
    19
    Sap
    53
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Critical Strike Chance: 5%
    Attack Time: 1.095 sec
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitDelveSpectre"] = {
        name = "Tunnel Asp",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% of Physical Damage Converted to Chaos Damage
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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