Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/prophecy_league/vanish/vanish.ao" } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy1"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy1Standalone"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | caster, demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TarMortarProphecy
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortar
Cast Time: 1 sec
Cooldown Time: 4 sec
Like monster mortar skill, but leaves a ground effect on impact.
Deals 328.9 to 493.3 Physical Damage
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/prophecy_league/vanish/vanish.ao" } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy2"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TarMortarProphecy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TarMortarProphecy"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | caster, demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TarMortarProphecy
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortar
Cast Time: 1 sec
Cooldown Time: 4 sec
Like monster mortar skill, but leaves a ground effect on impact.
Deals 328.9 to 493.3 Physical Damage
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy2Standalone"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TarMortarProphecy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TarMortarProphecy"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster throws chaos bombs text [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyPurpleFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 3 sec
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts +5 seconds
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/prophecy_league/vanish/vanish.ao" } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy3"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyPurpleFireBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyPurpleFireBomb"] = { name = "Fire Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "trap_variation", "skill_fire_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 7, 50, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster throws chaos bombs text [1]
Id | MonsterThrowsChaosBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster throws chaos bombs text [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyPurpleFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 3 sec
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts +5 seconds
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy3Standalone"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyPurpleFireBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyPurpleFireBomb"] = { name = "Fire Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "trap_variation", "skill_fire_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 7, 50, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster throws chaos bombs text [1]
Id | MonsterThrowsChaosBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy1Chest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/prophecy_league/vanish/vanish.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy1Chest"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy1ChestStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy1ChestStandalone"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | caster, demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy2Chest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TarMortarProphecy
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortar
Cast Time: 1 sec
Cooldown Time: 4 sec
Like monster mortar skill, but leaves a ground effect on impact.
Deals 328.9 to 493.3 Physical Damage
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/prophecy_league/vanish/vanish.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy2Chest"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TarMortarProphecy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TarMortarProphecy"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster no map drops [1]
Spectre | N |
---|---|
Tags | caster, demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy2ChestStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TarMortarProphecy
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortar
Cast Time: 1 sec
Cooldown Time: 4 sec
Like monster mortar skill, but leaves a ground effect on impact.
Deals 328.9 to 493.3 Physical Damage
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Base duration is 2 seconds
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile spread radius [10]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy2ChestStandalone"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TarMortarProphecy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TarMortarProphecy"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster throws chaos bombs text [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy3Chest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyPurpleFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 3 sec
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts +5 seconds
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/prophecy_league/vanish/vanish.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy3Chest"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyPurpleFireBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyPurpleFireBomb"] = { name = "Fire Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "trap_variation", "skill_fire_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 7, 50, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster throws chaos bombs text [1]
Id | MonsterThrowsChaosBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Undying Shade
Demon
monster throws chaos bombs text [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster no map drops [1]
kill traps mines and totems on death [1]
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, undying |
Life
94%
Evasion
+10%
Ailment Threshold
94%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CitystalkerProphecy
Metadata
CityStalkerMaleProphecy3ChestStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.245
Experience
10,255
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyPurpleFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 3 sec
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts +5 seconds
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Deals 507.4 to 761 Fire Damage
50% of Fire Damage Converted to Chaos Damage
active skill area of effect radius +% final [20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [7]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleProphecy3ChestStandalone"] = { name = "Undying Shade", life = 0.94, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyPurpleFireBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyPurpleFireBomb"] = { name = "Fire Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "trap_variation", "skill_fire_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 7, 50, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster throws chaos bombs text [1]
Id | MonsterThrowsChaosBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |