<<HRB23>>
人形
无法被伤害
harbinger base currency shard stack tenths to drop [38]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
cant possess this [1]
幽魂N
标签施法, cursing_monster, fast_movement, humanoid, is_unarmed, lightning_affinity, liquid_armour, medium_height, puncturing_weapon, unusable_corpse
Packs
  • <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>
  • 生命
    0%
    异常状态临界值
    0%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    LeagueAvatarStrong
    Metadata
    Avatar23
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    0
    冰缓
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    HarbingerSummonMonsters2
    法术
    施放间隔: 1 秒
    冷却时间: 2 秒
    技能可重复施放 1 次
    基础持续时间为 0.25
    harbinger minion extra monster chance % [54.33]
    harbinger minion max extra monsters count [1]
    harbinger minion max magic count [5.63]
    harbinger minion max rare count [1]
    harbinger minion remove parent life on death permyriad [221.6]
    number of monsters to summon [7.63]
    summoned monsters are minions [1]
    AvatarConvocation
    法术, 增益, 持续时间, 可触发, 召唤物, 立即, 冷却
    号召
    施放间隔: 0.8 秒
    冷却时间: 10 秒
    将所有由你控制的召唤生物召回你的所在之处, 并短暂的使它们获得生命恢复效果.
    基础额外效果持续时间 2
    base deal no damage [1]
    convocation max number of minions to teleport [10]
    AvatarEnfeebleAura
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    衰弱
    施放间隔: 0.5 秒
    诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
    被诅咒敌人命中值降低 40%
    被诅咒的普通敌人和魔法敌人的伤害总降 40%
    诅咒技能以光环形式对周围敌人施放
    被诅咒的稀有敌人和传奇敌人的伤害总降 15%
    active skill area of effect radius +% final [75]
    AttachedAvatarSkyBeam
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 范围法术
    风暴呼唤
    施放间隔: 1 秒
    造成 358.4 - 552.6 闪电伤害
    基础持续时间为 2.5
    cast on trigger cascade event [1]
    is area damage [1]
    monster stormcall individually trigger [1]
    skill unusable [1]
    trigger skill restriction [3]
    TriggerCascadeMinionFive
    可触发
    冷却时间: 5 秒
    trigger cascade A [60]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [4]
    trigger skill restriction [3]
    HarbingerUpheaval
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
    冰川之刺
    攻击暴击率: 5%
    施放间隔: 0.8 秒
    从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
    造成 286.4 - 429.6 物理伤害
    你的击中不能眩晕敌人
    100% 物理伤害转换为闪电伤害
    导致 +10 次爆发
    cast on trigger cascade event [1]
    is area damage [1]
    skill unusable [1]
    trigger skill restriction [4]
    TriggerCascadeMinionEight2
    可触发
    冷却时间: 8 秒
    trigger cascade A [60]
    trigger cascade B [30]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [3]
    trigger skill restriction [4]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    
    Stats
    {
    	harbinger_minion_rare_chance_% = 20
    	harbinger_minion_magic_chance_% = 20
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Avatar/Avatar23"] = {
        name = "<>",
        life = 0,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AvatarEnfeebleAura",
            "HarbingerUpheaval",
            "AvatarConvocation",
            "AttachedAvatarSkyBeam",
            "TriggerCascadeMinionFive",
            "TriggerCascadeMinionEight2",
            "HarbingerSummonMonsters2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvatarEnfeebleAura"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {-40, -40, -15, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerUpheaval"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_lightning",
            "trigger_skill_restriction",
            "is_area_damage",
            "cannot_stun",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 100, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvatarConvocation"] = {
        name = "Convocation",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_secondary_skill_effect_duration",
            "convocation_max_number_of_minions_to_teleport",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2000, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AttachedAvatarSkyBeam"] = {
        name = "Storm Call",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "trigger_skill_restriction",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
            "monster_stormcall_individually_trigger",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.95999997854233, 1.4800000190735, 2500, 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionFive"] = {
        name = "TriggerCascadeMinionFive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
        },
        levels = {
            [1] = {4, 750, 60, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionEight2"] = {
        name = "TriggerCascadeMinionEight2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
            "trigger_cascade_B",
        },
        levels = {
            [1] = {3, 750, 60, 4, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSummonMonsters2"] = {
        name = "HarbingerSummonMonsters2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "harbinger_minion_extra_monster_chance_%",
            "harbinger_minion_remove_parent_life_on_death_permyriad",
            "skill_repeat_count",
            "harbinger_minion_max_magic_count",
            "harbinger_minion_max_rare_count",
            "base_skill_effect_duration",
            "harbinger_minion_max_extra_monsters_count",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {3, 0, 700, 1, 1, 0, 250, 1, levelRequirement = 1, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [2] = {6, 0, 400, 1, 4, 1, 250, 1, levelRequirement = 45, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [3] = {6, 25, 400, 1, 4, 1, 250, 1, levelRequirement = 46, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [4] = {8, 61, 181, 2, 6, 1, 250, 1, levelRequirement = 73, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [5] = {8, 75, 100, 2, 8, 1, 250, 1, levelRequirement = 85, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
        },
    }
    
    无法被伤害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 伤害免疫
    免疫所有伤害
    无法被伤害
    Cannot Be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsStrong
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 38 Max: 38 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • Edit

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