阿格拉斯
野兽
攻击速度加快 40%
移动速度加快 30%
移动速度加快 30%
Agnerax
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, bone_armour, extra_small_height, insect, is_unarmed, melee, physical_affinity, red_blood, very_fast_movement |
生命
1280%
异常状态临界值
1280%
抗性
0 0 75 0
伤害
360%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 10
攻击间隔
0.99 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
SandLeaperBossVinktars
Metadata
SandLeaperBossVinktars1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
82,347
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
1,345
法术伤害
1,345
命中
290
攻击间隔
0.99
经验值
20,510
异常状态临界值
82,347
冰缓
260
Shock
260
Brittle
1,473
Scorch
260
Sap
719
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1076–1614
暴击几率: 5%
攻击间隔: 0.99 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SandLeaperDodgeLeftNoCost
monster dodge distance [22]
SandLeaperDodgeRightNoCost
monster dodge direction [1]
monster dodge distance [22]
monster dodge distance [22]
SandLeaperDodgeBack
冷却时间: 5 秒
monster dodge direction [3]
monster dodge distance [26]
monster dodge distance [26]
VinktarLightningBond
法术, 闪电, 持续时间, DoT
闪电链结
施放间隔: 1 秒
冷却时间: 5 秒
WIP
基础持续时间为 30 秒
base lightning damage to deal per minute [120973]
base lightning damage to deal per minute [120973]
WbSmokeMine
法术, 范围, 持续时间, 位移, 遥控地雷, 范围法术, 快行, 消耗保留, 闪现, 冷却
烟雾地雷
施放间隔: 0.5 秒
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,致盲其中的敌人,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
active skill area of effect radius +% final [-45]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaperBossVinktars1"] = { name = "Agnerax", life = 12.8, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 3.6, damageSpread = 0.2, attackTime = 0.99, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "WbSmokeMine", "SandLeaperDodgeLeftNoCost", "SandLeaperDodgeRightNoCost", "SandLeaperDodgeBack", "VinktarLightningBond", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeftNoCost"] = { name = "SandLeaperDodgeLeftNoCost", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRightNoCost"] = { name = "SandLeaperDodgeRightNoCost", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeBack"] = { name = "SandLeaperDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarLightningBond"] = { name = "Vinktar Lightning Bond", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "WIP", skillTypes = { [SkillType.Spell] = true, [SkillType.Lightning] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 30000, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, }
攻击速度加快 40%
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |