Agnerax
Beast
40% increased Attack Speed
30% increased Movement Speed
SpectreN
Tagsanimal_claw_weapon, beast, bone_armour, extra_small_height, insect, is_unarmed, melee, physical_affinity, red_blood, very_fast_movement
Life
1280%
Ailment Threshold
1280%
Resistance
0 0 75 0
Damage
360%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 10
Attack Time
0.99 Second
Damage Spread
±20%
Experience
200%
Model Size
150%
Type
SandLeaperBossVinktars
Metadata
SandLeaperBossVinktars1
Level
68
Life
82,347
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
1,345
Spell Damage
1,345
Accuracy
290
Attack Time
0.99
Experience
20,510
Ailment Threshold
82,347
Chill
260
Shock
260
Brittle
1,473
Scorch
260
Sap
719
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1076–1614
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SandLeaperDodgeLeftNoCost
monster dodge distance [22]
SandLeaperDodgeRightNoCost
monster dodge direction [1]
monster dodge distance [22]
SandLeaperDodgeBack
Cooldown Time: 5 sec
monster dodge direction [3]
monster dodge distance [26]
VinktarLightningBond
Spell, Lightning, Duration, DamageOverTime
Vinktar Lightning Bond
Cast Time: 1 sec
Cooldown Time: 5 sec
WIP
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Cast Time: 0.5 sec
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
active skill area of effect radius +% final [-45]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossVinktars1"] = {
    name = "Agnerax",
    life = 12.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 3.6,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WbSmokeMine",
        "SandLeaperDodgeLeftNoCost",
        "SandLeaperDodgeRightNoCost",
        "SandLeaperDodgeBack",
        "VinktarLightningBond",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeftNoCost"] = {
    name = "SandLeaperDodgeLeftNoCost",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRightNoCost"] = {
    name = "SandLeaperDodgeRightNoCost",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeBack"] = {
    name = "SandLeaperDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarLightningBond"] = {
    name = "Vinktar Lightning Bond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "WIP",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 30000, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
    },
}
40% increased Attack Speed
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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