远古幻灵
亡灵
25% 的几率在击中时用时空锁链诅咒敌人
monster no map drops [1]
Ancient Phantasm
幽魂N
标签施法, delve_monster, flesh_armour, ghost, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, small_height, undead
生命
168%
生命转为护盾
50%
异常状态临界值
168%
抗性
20 20 20 0
伤害
120%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.755 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
DelvePhantasm
Metadata
SummonedPhantasm
等级
68
生命
10,808
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
448
法术伤害
448
命中
290
攻击间隔
1.755
经验值
12,306
异常状态临界值
10,808
冰缓
34
Shock
34
Brittle
193
Scorch
34
Sap
94
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SummonPhantasmFadingProjectile
法术, 投射物, 伤害
攻击暴击率: 5%
伤害效用: 150%
施放间隔: 1.17 秒
造成 547.3 - 820.9 物理伤害
投射物贯穿所有目标
base is projectile [1]
SummonPhantasmFadingProjectile2
法术, 投射物, 伤害
攻击暴击率: 5%
伤害效用: 150%
施放间隔: 1.17 秒
造成 547.3 - 820.9 物理伤害
投射物贯穿所有目标
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/GhostEncounter/SummonedPhantasm"] = {
    name = "Ancient Phantasm",
    life = 1.68,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SummonPhantasmFadingProjectile",
        "SummonPhantasmFadingProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile"] = {
    name = "SummonPhantasmFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile2"] = {
    name = "SummonPhantasmFadingProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
25% 的几率在击中时用时空锁链诅咒敌人
IdMonsterChanceToTemporalChainsOnHit2
FamilyMonsterChanceToTemporalChainsOnHit
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • curse on hit % temporal chains Min: 25 Max: 25 全域
  • Craft Tagscaster curse
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.