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Apostle of Holy Fire
构造体
IconEnemyResistanceFireStrong
区域: 圣堂高庭
获得额外火焰伤害,其数值等同于物理伤害的 60%
幽魂
地区圣堂高庭
标签animal_claw_weapon, 施法, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
生命
220%
生命转为护盾
25%
护甲
+25%
异常状态临界值
220%
抗性
IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
HolyFireElementalCampaignBoss
Metadata
HolyFireElementalCampaignBoss_
等级
42
生命
2,460
护甲
4,190
闪避值
1,743
能量护盾
615
伤害
132
法术伤害
132
命中
200
攻击间隔
1.5
经验值
7,592
召唤物生命
682
Minion Energy Shield
171
召唤物伤害
100
异常状态临界值
2,460
冰缓
8
Shock
8
Brittle
44
Scorch
8
Sap
21
Phys Convert Ele
110%
SpecialBeamCannon
法术, 伤害
施放间隔: 2.5 秒
冷却时间: 8 秒
造成 275.1 - 412.6 火焰伤害
active skill area of effect radius +% final [-23]
is area damage [1]
HolyFireElementalFireball
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 86.52 - 129.8 火焰伤害
Base radius is 0.9 metres
base is projectile [1]
spell maximum action distance +% [-50]
iconfireball

Object Type

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalCampaignBoss_"] = {
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Apostle of Holy Fire",
    life = 2.2,
    energyShield = 0.25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "HolyFireElementalFireball",
        "SpecialBeamCannon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyFireElementalFireball"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpecialBeamCannon"] = {
    name = "SpecialBeamCannon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
获得额外火焰伤害,其数值等同于物理伤害的 60%
FamilyPhysicalAddedAsFire
Domains怪物 (3)
GenerationType传奇 (3)
Stats
  • physical damage % to add as fire 60 — 60 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 火焰
    Apostle of Holy Fire
    构造体
    IconEnemyResistanceFireStrong
    获得额外火焰伤害,其数值等同于物理伤害的 60%
    幽魂
    标签animal_claw_weapon, 施法, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    生命
    220%
    生命转为护盾
    25%
    护甲
    +25%
    异常状态临界值
    220%
    抗性
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    HolyFireElementalCampaignBoss
    Metadata
    HolyFireElementalCampaignBoss_Standalone
    等级
    68
    生命
    14,153
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    3,370
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.5
    经验值
    20,510
    召唤物生命
    3,070
    Minion Energy Shield
    731
    召唤物伤害
    418
    异常状态临界值
    14,153
    冰缓
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Phys Convert Ele
    240%
    SpecialBeamCannon
    法术, 伤害
    施放间隔: 2.5 秒
    冷却时间: 8 秒
    造成 1063 - 1594 火焰伤害
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    暴击几率: 6%
    施放间隔: 0.85 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    造成 776.5 - 1202 火焰伤害
    Base radius is 0.9 metres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalCampaignBoss_Standalone"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Apostle of Holy Fire",
        life = 2.2,
        energyShield = 0.25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    获得额外火焰伤害,其数值等同于物理伤害的 60%
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • physical damage % to add as fire 60 — 60 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 火焰
    Apostle of Holy Fire
    构造体
    IconEnemyResistanceFireStrong
    获得额外火焰伤害,其数值等同于物理伤害的 60%
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    幽魂
    标签animal_claw_weapon, 施法, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    生命
    220%
    生命转为护盾
    25%
    护甲
    +25%
    异常状态临界值
    220%
    抗性
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    HolyFireElementalCampaignBoss
    Metadata
    HolyFireElementalMapBossStandalone
    等级
    68
    生命
    306,562
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    3,370
    伤害
    596
    法术伤害
    889
    命中
    580
    攻击间隔
    1.005
    经验值
    112,805
    召唤物生命
    66,496
    Minion Energy Shield
    731
    召唤物伤害
    476
    异常状态临界值
    193,134
    冰缓
    611
    Shock
    611
    Brittle
    3,455
    Scorch
    611
    Sap
    1,687
    Phys Convert Ele
    240%
    SpecialBeamCannon
    法术, 伤害
    施放间隔: 2.5 秒
    冷却时间: 8 秒
    造成 1063 - 1594 火焰伤害
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    暴击几率: 6%
    施放间隔: 0.85 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    造成 776.5 - 1202 火焰伤害
    Base radius is 0.9 metres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalMapBossStandalone"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Apostle of Holy Fire",
        life = 2.2,
        energyShield = 0.25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    获得额外火焰伤害,其数值等同于物理伤害的 60%
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • physical damage % to add as fire 60 — 60 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 火焰
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 10000 — 10000 全域
  • unique monster guarantee one rare 1 — 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • Edit

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