Aspect of Undeath
| 幽魂 | |
|---|---|
| 地区 | 藏古堂 |
| 标签 | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
生命
280%
闪避值
+25%
异常状态临界值
280%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.8 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
BoneStalkerBoss
Metadata
BoneStalkerCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
67
生命
16,600
护甲
26,597
闪避值
5,719
伤害
639
法术伤害
639
命中
558
攻击间隔
1.8
经验值
20,028
召唤物生命
3,634
召唤物伤害
509
异常状态临界值
16,600
冰缓
52
Shock
52
Brittle
297
Scorch
52
Sap
145
Phys Convert Ele
235%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 511—767
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 511—767
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.8 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.8 秒
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
攻击, 范围, 攻击可重复, 近战
基本伤害: 511—767
暴击几率: 5%
攻击伤害: 95%
攻击伤害: 70%
攻击间隔: 1.8 秒
冷却时间: 6 秒
攻击伤害总降 30%
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerCampaignBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Aspect of Undeath",
life = 2.8,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"BoneStalkerEarthquake",
"WalkingDoubleSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerEarthquake"] = {
name = "Earthquake",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Duration] = true,
[SkillType.Slam] = true,
[SkillType.Triggerable] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkingDoubleSlash"] = {
name = "WalkingDoubleSlash",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"is_area_damage",
"disable_skill_repeats",
},
levels = {
[1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, },
},
}
Aspect of Undeath
亡灵| 幽魂 | |
|---|---|
| 标签 | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
生命
280%
闪避值
+25%
异常状态临界值
280%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.8 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
BoneStalkerBoss
Metadata
BoneStalkerCampaignBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,013
护甲
28,790
闪避值
5,924
伤害
672
法术伤害
672
命中
580
攻击间隔
1.8
经验值
20,510
召唤物生命
3,907
召唤物伤害
537
异常状态临界值
18,013
冰缓
57
Shock
57
Brittle
322
Scorch
57
Sap
157
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538—807
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 538—807
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.8 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.8 秒
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
攻击, 范围, 攻击可重复, 近战
基本伤害: 538—807
暴击几率: 5%
攻击伤害: 95%
攻击伤害: 70%
攻击间隔: 1.8 秒
冷却时间: 6 秒
攻击伤害总降 30%
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerCampaignBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Aspect of Undeath",
life = 2.8,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"BoneStalkerEarthquake",
"WalkingDoubleSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerEarthquake"] = {
name = "Earthquake",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Duration] = true,
[SkillType.Slam] = true,
[SkillType.Triggerable] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkingDoubleSlash"] = {
name = "WalkingDoubleSlash",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"is_area_damage",
"disable_skill_repeats",
},
levels = {
[1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, },
},
}
Aspect of Undeath
亡灵monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| 幽魂 | |
|---|---|
| 标签 | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
生命
280%
闪避值
+25%
异常状态临界值
280%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.8 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
BoneStalkerBoss
Metadata
BoneStalkerMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
390,170
护甲
28,790
闪避值
5,924
伤害
766
法术伤害
1,143
命中
580
攻击间隔
1.206
经验值
112,805
召唤物生命
84,631
召唤物伤害
612
异常状态临界值
245,807
冰缓
777
Shock
777
Brittle
4,397
Scorch
777
Sap
2,147
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1216—1824
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 1216—1824
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.8 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.8 秒
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
攻击, 范围, 攻击可重复, 近战
基本伤害: 1216—1824
暴击几率: 5%
攻击伤害: 95%
攻击伤害: 70%
攻击间隔: 1.8 秒
冷却时间: 6 秒
攻击伤害总降 30%
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerMapBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Aspect of Undeath",
life = 2.8,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"BoneStalkerEarthquake",
"WalkingDoubleSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerEarthquake"] = {
name = "Earthquake",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Duration] = true,
[SkillType.Slam] = true,
[SkillType.Triggerable] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkingDoubleSlash"] = {
name = "WalkingDoubleSlash",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"is_area_damage",
"disable_skill_repeats",
},
levels = {
[1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























