ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Aspekt des Untodes
Untot
IconEnemyResistanceLightningStrong
Aspect of Undeath
Spectre
AreaDas Ossuarium
Tagsbone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead
Leben
280%
Ausweichen
+25%
Ailment Threshold
280%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
BoneStalkerBoss
Metadata
BoneStalkerCampaignBoss
Stufe
67
Leben
16,600
Rüstung
26,597
Ausweichwert
5,719
Damage
639
Zauberschaden
639
Genauigkeit
558
Attack Time
1.8
Erfahrung
20,028
Minion Life
3,634
Minion Damage
509
Ailment Threshold
16,600
Chill
52
Shock
52
Brittle
297
Scorch
52
Sap
145
Phys Convert Ele
235%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 511—767
Kritische Trefferchance: 5%
Attack Time: 1.8 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 511—767
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.8 Sek.
Abklingzeit: 5 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Basisdauer beträgt 1.8 Sekunden
Nachbeben verursacht +25% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
is area damage [1]
QuakeSlam
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 511—767
Kritische Trefferchance: 5%
Angriffsschaden: 95%
Angriffsschaden: 70%
Attack Time: 1.8 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% weniger Angriffsschaden
22% weniger Angriffsgeschwindigkeit
disable skill repeats [1]
is area damage [1]
DoubleSlash

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerCampaignBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    name = "Aspect of Undeath",
    life = 2.8,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "BoneStalkerEarthquake",
        "WalkingDoubleSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerEarthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkingDoubleSlash"] = {
    name = "WalkingDoubleSlash",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {},  cost = { }, },
    },
}
Aspekt des Untodes
Untot
IconEnemyResistanceLightningStrong
Aspect of Undeath
Spectre
Tagsbone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead
Leben
280%
Ausweichen
+25%
Ailment Threshold
280%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
BoneStalkerBoss
Metadata
BoneStalkerCampaignBossStandalone
Stufe
68
Leben
18,013
Rüstung
28,790
Ausweichwert
5,924
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.8
Erfahrung
20,510
Minion Life
3,907
Minion Damage
537
Ailment Threshold
18,013
Chill
57
Shock
57
Brittle
322
Scorch
57
Sap
157
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 538—807
Kritische Trefferchance: 5%
Attack Time: 1.8 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 538—807
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.8 Sek.
Abklingzeit: 5 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Basisdauer beträgt 1.8 Sekunden
Nachbeben verursacht +25% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
is area damage [1]
QuakeSlam
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 538—807
Kritische Trefferchance: 5%
Angriffsschaden: 95%
Angriffsschaden: 70%
Attack Time: 1.8 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% weniger Angriffsschaden
22% weniger Angriffsgeschwindigkeit
disable skill repeats [1]
is area damage [1]
DoubleSlash

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerCampaignBossStandalone"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    name = "Aspect of Undeath",
    life = 2.8,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "BoneStalkerEarthquake",
        "WalkingDoubleSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerEarthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkingDoubleSlash"] = {
    name = "WalkingDoubleSlash",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {},  cost = { }, },
    },
}
Aspekt des Untodes
Untot
IconEnemyResistanceLightningStrong
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Undeath
Spectre
Tagsbone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead
Leben
280%
Ausweichen
+25%
Ailment Threshold
280%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
BoneStalkerBoss
Metadata
BoneStalkerMapBossStandalone
Stufe
68
Leben
390,170
Rüstung
28,790
Ausweichwert
5,924
Damage
766
Zauberschaden
1,143
Genauigkeit
580
Attack Time
1.206
Erfahrung
112,805
Minion Life
84,631
Minion Damage
612
Ailment Threshold
245,807
Chill
777
Shock
777
Brittle
4,397
Scorch
777
Sap
2,147
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1216—1824
Kritische Trefferchance: 5%
Attack Time: 1.8 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 1216—1824
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.8 Sek.
Abklingzeit: 5 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Basisdauer beträgt 1.8 Sekunden
Nachbeben verursacht +25% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
is area damage [1]
QuakeSlam
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 1216—1824
Kritische Trefferchance: 5%
Angriffsschaden: 95%
Angriffsschaden: 70%
Attack Time: 1.8 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% weniger Angriffsschaden
22% weniger Angriffsgeschwindigkeit
disable skill repeats [1]
is area damage [1]
DoubleSlash

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerMapBossStandalone"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    name = "Aspect of Undeath",
    life = 2.8,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "BoneStalkerEarthquake",
        "WalkingDoubleSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerEarthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkingDoubleSlash"] = {
    name = "WalkingDoubleSlash",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Edit

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