布琳洛特海盗
人形
Brinerot Corsair
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/BrinerotSwordsmanSpectre |
| 标签 | has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, red_blood, slow_movement |
生命
120%
护甲
+20%
异常状态临界值
120%
抗性
伤害
138%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
DeepwaterBrinerotSwordsman
Metadata
BrinerotSwordsman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,720
护甲
34,548
闪避值
4,739
伤害
515
法术伤害
515
命中
580
攻击间隔
1.5
经验值
12,306
召唤物生命
1,675
召唤物伤害
412
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 412—619
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotSwordsman"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Corsair",
life = 1.2,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
布琳洛特海盗
人形
Brinerot Corsair
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/BrinerotSwordsmanSpectre |
| 标签 | has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, red_blood, slow_movement |
生命
120%
护甲
+20%
异常状态临界值
120%
抗性
伤害
138%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
DeepwaterBrinerotSwordsman
Metadata
BrinerotSwordsmanEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,720
护甲
34,548
闪避值
4,739
伤害
515
法术伤害
515
命中
580
攻击间隔
1.5
经验值
12,306
召唤物生命
1,675
召唤物伤害
412
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 412—619
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotSwordsmanEncounter"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Corsair",
life = 1.2,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
布琳洛特海盗
人形abyss cannot touch this [1]
Brinerot Corsair
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/BrinerotSwordsmanSpectre |
| 标签 | has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, red_blood, slow_movement |
生命
120%
护甲
+20%
异常状态临界值
120%
抗性
伤害
138%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
DeepwaterBrinerotSwordsman
Metadata
BrinerotSwordsmanEncounterBarrel_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,720
护甲
34,548
闪避值
4,739
伤害
515
法术伤害
515
命中
580
攻击间隔
1.5
经验值
12,306
召唤物生命
1,675
召唤物伤害
412
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 412—619
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotSwordsmanEncounterBarrel_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Corsair",
life = 1.2,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
abyss cannot touch this [1]
| Family | AbyssCantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
布琳洛特海盗
人形
Brinerot Corsair
| 幽魂 | |
|---|---|
| 标签 | has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, red_blood, slow_movement |
生命
120%
护甲
+20%
异常状态临界值
120%
抗性
伤害
138%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
DeepwaterBrinerotSwordsman
Metadata
BrinerotSwordsmanSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,720
护甲
34,548
闪避值
4,739
伤害
515
法术伤害
515
命中
580
攻击间隔
1.5
经验值
12,306
召唤物生命
1,675
召唤物伤害
412
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 412—619
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotSwordsmanSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Corsair",
life = 1.2,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
布琳洛特海盗 Text Audio /21
| 名字 |
|---|
| 放马过来! — Brinerot_Swordsman_Aggro_Random |
| 放马过来! — Brinerot_Swordsman_Aggro_2 |
| 放马过来! — Brinerot_Swordsman_Aggro_3 |
| 臭鱼烂虾! — Brinerot_Swordsman_Aggro_4 |
| 臭鱼烂虾! — Brinerot_Swordsman_Aggro_5 |
| 臭鱼烂虾! — Brinerot_Swordsman_Aggro_6 |
| 臭鱼烂虾! — Brinerot_Swordsman_Aggro_7 |
| 又一个献给潮汐的祭品! — Brinerot_Swordsman_Aggro_8 |
| 又一个献给潮汐的祭品! — Brinerot_Swordsman_Aggro_9 |
| 又一个献给潮汐的祭品! — Brinerot_Swordsman_Aggro_10 |
| 又一个献给潮汐的祭品! — Brinerot_Swordsman_Aggro_11 |
| 投入大海吧! — Brinerot_Swordsman_Aggro_12 |
| 投入大海吧! — Brinerot_Swordsman_Aggro_13 |
| 投入大海吧! — Brinerot_Swordsman_Aggro_14 |
| 我杀人不需要多大的理由! — Brinerot_Swordsman_Aggro_15 |
| 我杀人不需要多大的理由! — Brinerot_Swordsman_Aggro_16 |
| 我杀人不需要多大的理由! — Brinerot_Swordsman_Aggro_17 |
| 我杀人不需要多大的理由! — Brinerot_Swordsman_Aggro_18 |
| 我杀人不需要多大的理由! — Brinerot_Swordsman_Aggro_19 |
| 不留活口! — Brinerot_Swordsman_Aggro_20 |
| 不留活口! — Brinerot_Swordsman_Aggro_21 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















