灭灵创造物
构造体
区域: 坠欲之殿 2 层
Cairn Annihilator
幽魂 | Y |
---|---|
地区 | 坠欲之殿 2 层 |
标签 | 施法, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
Packs |
生命
119%
生命转为护盾
50%
异常状态临界值
119%
抗性
0 0 0 40
伤害
168%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 25
攻击间隔
1.32 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
Fragment
Metadata
FragmentDoubleAttack
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
55
生命
3,187
护甲
10,090
闪避值
2,948
能量护盾
1,339
伤害
321
法术伤害
321
命中
172
攻击间隔
1.32
经验值
6,859
异常状态临界值
3,187
冰缓
10
Shock
10
Brittle
57
Scorch
10
Sap
28
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectile
法术, 伤害, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 35.08 - 52.62 物理伤害
造成 23.68 - 35.08 混沌伤害
效果区域缩小 75%
伤害总增 11.06%
base is projectile [1]
visual hit effect chaos is green [1]
造成 23.68 - 35.08 混沌伤害
效果区域缩小 75%
伤害总增 11.06%
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/FragmentDoubleAttack"] = { name = "Cairn Annihilator", life = 1.19, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.68, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectile"] = { name = "IncaMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_range_+%", "visual_hit_effect_chaos_is_green", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, }, }