超群的卡瑞斯
恶魔
区域: 城中广场
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Carius, the Unnatural
幽魂 | N |
---|---|
地区 | 城中广场 |
标签 | 施法, construct, demon, is_unarmed, medium_movement, melee, mud_blood, non_unique_map_boss, not_int, physical_affinity, slashing_weapon, small_height, stone_armour |
生命
300%
护甲
+50%
闪避值
+20%
异常状态临界值
300%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
StatueFingerMageMapBoss
Metadata
StatueFingerMageMonsterMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
1,524,810
护甲
74,798
闪避值
7,235
能量护盾
0
伤害
774
法术伤害
1,156
命中
381
攻击间隔
0.97485
经验值
129,844
异常状态临界值
792,901
冰缓
2,507
Shock
2,507
Brittle
14,184
Scorch
2,507
Sap
6,927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1230–1845
暴击几率: 5%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterStatueEarthquakeCascade
攻击, 范围, 近战, 伤害, 攻击可重复, 持续时间
基本伤害: 1230–1845
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 5 秒
伤害总降 61%
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
EmptyActionSpellStatueMage
法术
施放间隔: 1 秒
冷却时间: 10 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonsterMapBoss"] = { name = "Carius, the Unnatural", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, skillList = { "Melee", "MonsterStatueEarthquakeCascade", "EmptyActionSpellStatueMage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterStatueEarthquakeCascade"] = { name = "MonsterStatueEarthquakeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellStatueMage"] = { name = "EmptyActionSpellStatueMage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
超群的卡瑞斯
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Carius, the Unnatural
幽魂 | N |
---|---|
标签 | 施法, construct, demon, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, slashing_weapon, small_height, standalone_map_boss, stone_armour |
生命
300%
护甲
+50%
闪避值
+20%
异常状态临界值
300%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
StatueFingerMageMapBoss
Metadata
StatueFingerMageMonsterMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
418,039
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
511
法术伤害
762
命中
290
攻击间隔
0.97485
经验值
112,805
异常状态临界值
263,365
冰缓
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 811–1216
暴击几率: 5%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterStatueEarthquakeCascade
攻击, 范围, 近战, 伤害, 攻击可重复, 持续时间
基本伤害: 811–1216
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 5 秒
伤害总降 61%
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
EmptyActionSpellStatueMage
法术
施放间隔: 1 秒
冷却时间: 10 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonsterMapBossStandalone"] = { name = "Carius, the Unnatural", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, skillList = { "Melee", "MonsterStatueEarthquakeCascade", "EmptyActionSpellStatueMage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterStatueEarthquakeCascade"] = { name = "MonsterStatueEarthquakeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellStatueMage"] = { name = "EmptyActionSpellStatueMage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
超群的卡瑞斯
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Carius, the Unnatural
幽魂 | N |
---|---|
标签 | construct, demon, elder_map_boss, is_unarmed, medium_movement, mud_blood, non_attacking, not_int, slashing_weapon, small_height, stone_armour |
生命
300%
护甲
+50%
闪避值
+20%
异常状态临界值
300%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
StatueFingerMageMapBoss
Metadata
StatueFingerMageMonsterMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonsterMapBossElder"] = { name = "Carius, the Unnatural", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |