魅惑眼镜蛇
野兽
护甲提高 1000%
stance movement speed +% final [100]
30% 的物理伤害转换为混沌伤害
stance movement speed +% final [100]
30% 的物理伤害转换为混沌伤害
Charmed Cobra
幽魂 | N |
---|---|
标签 | beast, has_dagger, has_one_handed_melee, is_clone, light_armour, medium_movement, medium_small_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
生命
280%
闪避值
+15%
异常状态临界值
280%
抗性
30 0 0 30
伤害
126%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.095 秒
伤害分布
±20%
经验值
140%
Model Size
100%
类型
SnakeProphecyBossSummoned
Metadata
SnakeSpitProphecyBossSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,013
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
471
法术伤害
471
命中
290
攻击间隔
1.095
经验值
14,357
异常状态临界值
18,013
冰缓
57
Shock
57
Brittle
322
Scorch
57
Sap
157
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 377–565
暴击几率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 377–565
暴击几率: 5%
攻击间隔: 1.095 秒
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" DiesAfterTime { } Stats { set_item_drop_slots = 0 set_energy_shield_recharge_rate_per_minute_% = 0 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitProphecyBossSummoned"] = { name = "Charmed Cobra", life = 2.8, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.26, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
护甲提高 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
30% 的物理伤害转换为混沌伤害
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
魅惑眼镜蛇
野兽
护甲提高 1000%
stance movement speed +% final [100]
30% 的物理伤害转换为混沌伤害
stance movement speed +% final [100]
30% 的物理伤害转换为混沌伤害
Charmed Cobra
幽魂 | N |
---|---|
标签 | beast, has_dagger, has_one_handed_melee, is_clone, light_armour, medium_movement, medium_small_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
生命
280%
闪避值
+15%
异常状态临界值
280%
抗性
30 0 0 30
伤害
126%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.095 秒
伤害分布
±20%
经验值
140%
Model Size
100%
类型
SnakeProphecyBossSummoned
Metadata
SnakeSpitProphecyBossSummonedMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,013
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
471
法术伤害
471
命中
290
攻击间隔
1.095
经验值
14,357
异常状态临界值
18,013
冰缓
57
Shock
57
Brittle
322
Scorch
57
Sap
157
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 377–565
暴击几率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 377–565
暴击几率: 5%
攻击间隔: 1.095 秒
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" DiesAfterTime { } Stats { set_item_drop_slots = 0 set_energy_shield_recharge_rate_per_minute_% = 0 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitProphecyBossSummonedMap"] = { name = "Charmed Cobra", life = 2.8, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.26, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
护甲提高 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
30% 的物理伤害转换为混沌伤害
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |