焦炎骸骨 HideoutCharredSkeleton /9
名字 | 显示物品素质 |
---|---|
DropLevel | 1 |
BaseType | Charred Skeleton |
BaseType | 焦炎骸骨 |
Class | 藏身处装饰 |
Type | Metadata/Items/Hideout/HideoutCharredSkeleton |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
商城 | 白骨 |
Icon | Art/2DItems/Hideout/CharredSkeleton |
Reference | Community Wiki |
焦炎骸骨
亡灵
50% 的物理伤害转换为火焰伤害
全域暴击率提高 300%
+65% 全域暴击伤害加成
monster no map drops [1]
全域暴击率提高 300%
+65% 全域暴击伤害加成
monster no map drops [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Charred Skeleton
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cleaving_weapon, fast_movement, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead |
生命
140%
生命转为护盾
50%
护甲
+25%
异常状态临界值
140%
抗性
37 37 37 0
伤害
70%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
140%
Model Size
100%
类型
IntMissionSkeletonMeleeFire
Metadata
IntMissionSkeletonMeleeFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,007
护甲
35,988
闪避值
4,739
能量护盾
3,064
伤害
261
法术伤害
261
命中
290
攻击间隔
1.605
经验值
14,357
异常状态临界值
9,007
冰缓
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 183–340
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/IntMissionSkeletonMeleeFire"] = { name = "Charred Skeleton", life = 1.4, energyShield = 0.5, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.7, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
全域暴击率提高 300%
+65% 全域暴击伤害加成
Id | MonsterImplicitCriticals1 |
---|---|
Family | MonsterCriticalStrikes |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |