Verkohltes Skelett
Dinge fürs Versteck
Tags: Knochen
Category: Knochen
Erstellt ein Objekt in deinem Versteck.
Charred Skeleton
Verkohltes Skelett HideoutCharredSkeleton /9
NameVollständige Beschreibung zeigen
DropLevel 1
BaseType Charred Skeleton
BaseType Verkohltes Skelett
Class Dinge fürs Versteck
TypeMetadata/Items/Hideout/HideoutCharredSkeleton
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
ShopKnochen
IconArt/2DItems/Hideout/CharredSkeleton
ReferenceCommunity Wiki
Verkohltes Skelett
Untot
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% erhöhte globale kritische Trefferchance
+65% zu globalem Multiplikator für kritische Treffer
monster no map drops [1]
cant touch this [1]
cant possess this [1]
Charred Skeleton
SpectreY
Tagsbone_armour, bones, cleaving_weapon, fast_movement, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead
Leben
140%
Energy Shield From Life
50%
Rüstung
+30%
Ailment Threshold
140%
Widerstand
37 37 37 0
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Erfahrung
140%
Model Size
100%
Type
IntMissionSkeletonMeleeFire
Metadata
IntMissionSkeletonMeleeFire
Stufe
68
Leben
9,007
Rüstung
37,427
Ausweichen
4,739
Energieschild
3,064
Damage
261
Zauberschaden
261
Genauigkeit
290
Attack Time
1.605
Erfahrung
14,357
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 183–340
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/IntMissionSkeletonMeleeFire"] = {
    name = "Charred Skeleton",
    life = 1.4,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
50% des physischen Schadens werden in Feuerschaden umgewandelt
IdMonsterElementalSkeletonFire
FamilyFireDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    300% erhöhte globale kritische Trefferchance
    +65% zu globalem Multiplikator für kritische Treffer
    IdMonsterImplicitCriticals1
    FamilyMonsterCriticalStrikes
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • critical strike chance +% Min: 300 Max: 300 Global
  • base critical strike multiplier + Min: 65 Max: 65 Global
  • Craft Tagsdamage critical
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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