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Covenite Spawn
人形
幽魂
标签humanoid, red_blood, slow_movement
Packs
  • Darktongue Matron, Deformed Covenite, Covenite Spawn
  • Darktongue Matron, Covenite Spawn, Darktongue Sire, Deformed Covenite
  • Darktongue Sister, Covenite Spawn, Darktongue Familiar
  • Darktongue Sister, Covenite Spawn, Darktongue Sire
  • Darktongue Broodwitch, Deformed Covenite, Covenite Spawn
  • Darktongue Broodwitch, Covenite Spawn, Darktongue Sire
  • 生命
    88%
    异常状态临界值
    88%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    110%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 5
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    AuguryCenobitePawn
    Metadata
    CenobitePawn
    等级
    68
    生命
    5,661
    护甲
    28,790
    闪避值
    4,739
    伤害
    411
    法术伤害
    411
    命中
    580
    攻击间隔
    1.5
    经验值
    11,281
    召唤物生命
    1,228
    召唤物伤害
    328
    异常状态临界值
    5,661
    冰缓
    18
    Shock
    18
    Brittle
    101
    Scorch
    18
    Sap
    49
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 329—493
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/CenobitePawn"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Covenite Spawn",
        life = 0.88,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCombo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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