螃蟹老大
野兽
base monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [20]
Crab Champion
幽魂N
标签beast, crustacean_beast, extra_small_height, hard_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, very_fast_movement
生命
120%
护甲
+50%
异常状态临界值
120%
抗性
0 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 14
攻击间隔
1.005 秒
伤害分布
±20%
经验值
100%
Model Size
119%
类型
CrabParasiteChampion
Metadata
CrabParasiteChampion
等级
68
生命
7,720
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.005
经验值
10,255
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonParasiteOnDeath
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
死亡时有 100% 的几率触发该法术
alternate minion [123]
number of monsters to summon [5]
summon specific monsters radius +% [-95]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/CrabParasite/CrabParasite"

Object Type Codes

version 2
extends "Metadata/Monsters/CrabParasite/CrabParasite"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrabParasite/CrabParasiteChampion"] = {
    name = "Crab Champion",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SummonParasiteOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonParasiteOnDeath"] = {
    name = "SummonParasiteOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_death_%",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {123, 5, 100, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [20]
IdCrabParasiteExplodeOnDeath
FamilyLabyrinthIzaroLife
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base monster will be deleted on death Min: 1 Max: 1 全域
  • explode on death % main hand damage to deal as chaos Min: 20 Max: 20 全域
  • Craft Tagschaos_damage damage chaos
    Edit

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