烈日门徒
亡灵
移除所有能量护盾
monster gain base ward equal to total maximum life % [5]
monster gain base ward equal to total maximum life % [5]
Disciple of the Sun
幽魂 | N |
---|---|
标签 | bones, cold_affinity, fast_movement, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour |
生命
3375%
生命转为保护
5%
护甲
+50%
异常状态临界值
504%
抗性
40 40 40 25
伤害
203%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
135%
类型
ExpeditionMegaSkeletonBoss
Metadata
ExpeditionMegaSkeletonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
217,126
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
758
法术伤害
758
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
32,424
冰缓
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 607–910
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMegaSkeletonHeavyMeleeSpiked
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 607–910
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
冷却时间: 4 秒
对你的敌人无情痛击。
攻击伤害总增 70%
伤害总增 44.22%
物理伤害的 75% 转化为冰霜伤害
近战打击范围 +3 米
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 44.22%
物理伤害的 75% 转化为冰霜伤害
近战打击范围 +3 米
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMegaSkeletonCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 607–910
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GTExpeditionMegaSkeletonCleaveAftershock
可触发, 法术
施放间隔: 1 秒
GTExpeditionMegaSkeletonCleaveAftershockLarge
可触发, 法术
施放间隔: 1 秒
GAExpeditionMegaSkeletonCleaveAftershock
可触发, 攻击
基本伤害: 607–910
暴击几率: 5%
攻击间隔: 1.5 秒
伤害总增 33.73%
物理伤害的 100% 转化为冰霜伤害
物理伤害的 100% 转化为冰霜伤害
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );" } Actor { on_effect_start_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 1 );" on_effect_end_or_destroy_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/SwordSkeleton/ExpeditionMegaSkeletonBoss"] = { name = "Disciple of the Sun", life = 33.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.03, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ExpeditionMegaSkeletonHeavyMeleeSpiked", "ExpeditionMegaSkeletonCleave", "GTExpeditionMegaSkeletonCleaveAftershock", "GTExpeditionMegaSkeletonCleaveAftershockLarge", "GAExpeditionMegaSkeletonCleaveAftershock", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMegaSkeletonHeavyMeleeSpiked"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, 30, 75, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {65, 30, 75, baseMultiplier = 1.7, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMegaSkeletonCleave"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {13, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTExpeditionMegaSkeletonCleaveAftershock"] = { name = "GTExpeditionMegaSkeletonCleaveAftershock", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTExpeditionMegaSkeletonCleaveAftershockLarge"] = { name = "GTExpeditionMegaSkeletonCleaveAftershockLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionMegaSkeletonCleaveAftershock"] = { name = "GAExpeditionMegaSkeletonCleaveAftershock", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", }, levels = { [1] = {-40, 100, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {50, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
移除所有能量护盾
monster gain base ward equal to total maximum life % [5]
Id | MonsterGainLifeAsWardBoss |
---|---|
Family | MonsterGainLifeAsWard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.