噬魂亚硫酸体
Disturbed Sulphite
幽魂 | N |
---|---|
地区 | 卡兰德之湖, 卡兰德之湖 |
标签 | bludgeoning_weapon, 施法, construct, delve_monster, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, ranged, stone_armour |
Packs |
生命
225%
护甲
+100%
闪避值
+40%
异常状态临界值
225%
抗性
40 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
88%
类型
RockGolemDelve
Metadata
RockGolemDelveSulphite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveGolemProjectileSulphite1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [72]
projectile uses contact position [1]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [72]
projectile uses contact position [1]
DelveGolemProjectileSulphite2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [73]
projectile uses contact position [1]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [73]
projectile uses contact position [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DelveBombSulphite
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 6 秒
DelveGolemBombSulphite
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 火焰伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RockGolem/Delve/RockGolemDelve"
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/Delve/RockGolemDelve" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/earth_elemental/skins/sulphite_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemDelveSulphite"] = { name = "Disturbed Sulphite", life = 2.25, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "DelveGolemProjectileSulphite1", "DelveGolemProjectileSulphite2", "DelveGolemBombSulphite", "DelveBombSulphite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemProjectileSulphite1"] = { name = "DelveGolemProjectileSulphite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 72, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemProjectileSulphite2"] = { name = "DelveGolemProjectileSulphite2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 73, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemBombSulphite"] = { name = "DelveGolemBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveBombSulphite"] = { name = "DelveBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
噬魂亚硫酸体
构造体
cannot be used as minion [1]
Disturbed Sulphite
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour |
生命
225%
护甲
+100%
闪避值
+40%
异常状态临界值
225%
抗性
40 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
143%
类型
RockGolemDelve
Metadata
RockGolemExpeditionSulphite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExpeditionGolemProjectileSulphite1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
ExpeditionGolemProjectileSulphite2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
DelveBombSulphite
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 6 秒
DelveGolemBombSulphite
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 火焰伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/earth_elemental/skins/sulphite_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemExpeditionSulphite"] = { name = "Disturbed Sulphite", life = 2.25, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ExpeditionGolemProjectileSulphite1", "ExpeditionGolemProjectileSulphite2", "DelveGolemBombSulphite", "DelveBombSulphite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite1"] = { name = "ExpeditionGolemProjectileSulphite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite2"] = { name = "ExpeditionGolemProjectileSulphite2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemBombSulphite"] = { name = "DelveGolemBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveBombSulphite"] = { name = "DelveBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
噬魂亚硫酸体
构造体
cannot be used as minion [1]
monster no map drops [1]
Disturbed Sulphite
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour |
Packs |
生命
400%
护甲
+100%
闪避值
+40%
异常状态临界值
400%
抗性
40 0 0 0
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
143%
类型
RockGolemSupporter
Metadata
RockGolemSupporterSulphite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExpeditionGolemProjectileSulphite1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
ExpeditionGolemProjectileSulphite2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
DelveBombSulphite
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 6 秒
DelveGolemBombSulphite
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 火焰伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/earth_elemental/skins/sulphite_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSupporterSulphite"] = { name = "Disturbed Sulphite", life = 4, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ExpeditionGolemProjectileSulphite1", "ExpeditionGolemProjectileSulphite2", "DelveGolemBombSulphite", "DelveBombSulphite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite1"] = { name = "ExpeditionGolemProjectileSulphite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite2"] = { name = "ExpeditionGolemProjectileSulphite2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemBombSulphite"] = { name = "DelveGolemBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveBombSulphite"] = { name = "DelveBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
噬魂亚硫酸体
构造体
cannot be used as minion [1]
技能可以额外发射 4 个投射物
技能可以额外发射 4 个投射物
monster no map drops [1]
Disturbed Sulphite
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour |
Packs |
生命
400%
护甲
+100%
闪避值
+40%
异常状态临界值
400%
抗性
40 0 0 0
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
143%
类型
RockGolemSupporter
Metadata
RockGolemSupporterSulphiteMultiProj
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExpeditionGolemProjectileSulphite1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
ExpeditionGolemProjectileSulphite2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
DelveBombSulphite
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 6 秒
DelveGolemBombSulphite
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 火焰伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/earth_elemental/skins/sulphite_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSupporterSulphiteMultiProj"] = { name = "Disturbed Sulphite", life = 4, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ExpeditionGolemProjectileSulphite1", "ExpeditionGolemProjectileSulphite2", "DelveGolemBombSulphite", "DelveBombSulphite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite1"] = { name = "ExpeditionGolemProjectileSulphite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite2"] = { name = "ExpeditionGolemProjectileSulphite2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemBombSulphite"] = { name = "DelveGolemBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveBombSulphite"] = { name = "DelveBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
技能可以额外发射 4 个投射物
Id | MonsterMultipleProjectilesImplicit3 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
噬魂亚硫酸体
构造体
cannot be used as minion [1]
Disturbed Sulphite
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, construct, delve_monster, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, ranged, stone_armour |
Packs |
生命
225%
护甲
+100%
闪避值
+40%
异常状态临界值
225%
抗性
40 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
88%
类型
RockGolemDelve
Metadata
RockGolemNecropolisSulphiteSmall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveGolemProjectileSulphite1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [72]
projectile uses contact position [1]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [72]
projectile uses contact position [1]
DelveGolemProjectileSulphite2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [73]
projectile uses contact position [1]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [73]
projectile uses contact position [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/earth_elemental/skins/sulphite_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemNecropolisSulphiteSmall"] = { name = "Disturbed Sulphite", life = 2.25, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "DelveGolemProjectileSulphite1", "DelveGolemProjectileSulphite2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemProjectileSulphite1"] = { name = "DelveGolemProjectileSulphite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 72, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemProjectileSulphite2"] = { name = "DelveGolemProjectileSulphite2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 73, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
噬魂亚硫酸体
构造体
cannot be used as minion [1]
Disturbed Sulphite
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour |
生命
500%
护甲
+100%
闪避值
+40%
异常状态临界值
500%
抗性
30 30 30 20
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
143%
类型
RockGolemLakeBoss
Metadata
RockGolemLakeSulphite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
32,167
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExpeditionGolemProjectileSulphite1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [203]
projectile uses contact position [1]
spell maximum action distance +% [-40]
ExpeditionGolemProjectileSulphite2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [204]
projectile uses contact position [1]
spell maximum action distance +% [-40]
DelveBombSulphite
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 6 秒
DelveGolemBombSulphite
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 火焰伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/earth_elemental/skins/sulphite_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/RockGolem/RockGolemLakeSulphite"] = { name = "Disturbed Sulphite", life = 5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ExpeditionGolemProjectileSulphite1", "ExpeditionGolemProjectileSulphite2", "DelveGolemBombSulphite", "DelveBombSulphite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite1"] = { name = "ExpeditionGolemProjectileSulphite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionGolemProjectileSulphite2"] = { name = "ExpeditionGolemProjectileSulphite2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveGolemBombSulphite"] = { name = "DelveGolemBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveBombSulphite"] = { name = "DelveBombSulphite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |