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Sulfite agité
Fabrication
IconEnemyResistanceFire
cannot be used as minion [1]
Disturbed Sulphite
Spectre
AreaLe Lac de Kalandra, Le Lac de Kalandra
Tagsbludgeoning_weapon, Lanceur de sorts, construct, delve_monster, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, ranged, stone_armour
Packs
  • Sulfite agité
  • Vie
    225%
    Armure
    +100%
    Évasion
    +40%
    Ailment Threshold
    225%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    88%
    Type
    RockGolemDelve
    Metadata
    RockGolemDelveSulphite
    Niveau
    68
    Vie
    14,475
    Armure
    57,580
    Score d'Évasion
    6,635
    Damage
    448
    Dégâts des sorts
    448
    Précision
    580
    Attack Time
    1.5
    Expérience
    15,383
    Minion Life
    3,140
    Minion Damage
    358
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    DelveGolemProjectileSulphite1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [72]
    projectile uses contact position [1]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    DelveGolemProjectileSulphite2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [73]
    projectile uses contact position [1]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DelveBombSulphite
    Triggerable, Spell
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 6 sec.
    DelveGolemBombSulphite
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 620.7 à 931 Dégâts de feu
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RockGolem/Delve/RockGolemDelve"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemDelveSulphite"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disturbed Sulphite",
        life = 2.25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "DelveGolemProjectileSulphite1",
            "DelveGolemProjectileSulphite2",
            "DelveGolemBombSulphite",
            "DelveBombSulphite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemProjectileSulphite1"] = {
        name = "DelveGolemProjectileSulphite1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 72, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemProjectileSulphite2"] = {
        name = "DelveGolemProjectileSulphite2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 73, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemBombSulphite"] = {
        name = "DelveGolemBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveBombSulphite"] = {
        name = "DelveBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valeur fixe
  • Sulfite agité
    Fabrication
    IconEnemyResistanceFire
    cannot be used as minion [1]
    Disturbed Sulphite
    Spectre
    Tagsbludgeoning_weapon, Lanceur de sorts, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour
    Vie
    225%
    Armure
    +100%
    Évasion
    +40%
    Ailment Threshold
    225%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    143%
    Type
    RockGolemDelve
    Metadata
    RockGolemExpeditionSulphite
    Niveau
    68
    Vie
    14,475
    Armure
    57,580
    Score d'Évasion
    6,635
    Damage
    448
    Dégâts des sorts
    448
    Précision
    580
    Attack Time
    1.5
    Expérience
    15,383
    Minion Life
    3,140
    Minion Damage
    358
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    ExpeditionGolemProjectileSulphite1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [203]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    ExpeditionGolemProjectileSulphite2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [204]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    DelveBombSulphite
    Triggerable, Spell
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 6 sec.
    DelveGolemBombSulphite
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 620.7 à 931 Dégâts de feu
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemExpeditionSulphite"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disturbed Sulphite",
        life = 2.25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ExpeditionGolemProjectileSulphite1",
            "ExpeditionGolemProjectileSulphite2",
            "DelveGolemBombSulphite",
            "DelveBombSulphite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite1"] = {
        name = "ExpeditionGolemProjectileSulphite1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite2"] = {
        name = "ExpeditionGolemProjectileSulphite2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemBombSulphite"] = {
        name = "DelveGolemBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveBombSulphite"] = {
        name = "DelveBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valeur fixe
  • Sulfite agité
    Fabrication
    IconEnemyResistanceFire
    cannot be used as minion [1]
    monster no map drops [1]
    Disturbed Sulphite
    Spectre
    Tagsbludgeoning_weapon, Lanceur de sorts, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour
    Packs
  • Sulfite agité, Sulfite agité
  • Vie
    400%
    Armure
    +100%
    Évasion
    +40%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    143%
    Type
    RockGolemSupporter
    Metadata
    RockGolemSupporterSulphite
    Niveau
    68
    Vie
    25,733
    Armure
    57,580
    Score d'Évasion
    6,635
    Damage
    598
    Dégâts des sorts
    598
    Précision
    580
    Attack Time
    1.5
    Expérience
    20,510
    Minion Life
    5,582
    Minion Damage
    477
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Phys Convert Ele
    240%
    ExpeditionGolemProjectileSulphite1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [203]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    ExpeditionGolemProjectileSulphite2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [204]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    DelveBombSulphite
    Triggerable, Spell
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 6 sec.
    DelveGolemBombSulphite
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 620.7 à 931 Dégâts de feu
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSupporterSulphite"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disturbed Sulphite",
        life = 4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ExpeditionGolemProjectileSulphite1",
            "ExpeditionGolemProjectileSulphite2",
            "DelveGolemBombSulphite",
            "DelveBombSulphite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite1"] = {
        name = "ExpeditionGolemProjectileSulphite1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite2"] = {
        name = "ExpeditionGolemProjectileSulphite2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemBombSulphite"] = {
        name = "DelveGolemBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveBombSulphite"] = {
        name = "DelveBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valeur fixe
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • Sulfite agité
    Fabrication
    IconEnemyResistanceFire
    cannot be used as minion [1]
    Les Aptitudes tirent 4 Projectiles supplémentaires
    monster no map drops [1]
    Disturbed Sulphite
    Spectre
    Tagsbludgeoning_weapon, Lanceur de sorts, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour
    Packs
  • Sulfite agité, Sulfite agité
  • Vie
    400%
    Armure
    +100%
    Évasion
    +40%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    143%
    Type
    RockGolemSupporter
    Metadata
    RockGolemSupporterSulphiteMultiProj
    Niveau
    68
    Vie
    25,733
    Armure
    57,580
    Score d'Évasion
    6,635
    Damage
    598
    Dégâts des sorts
    598
    Précision
    580
    Attack Time
    1.5
    Expérience
    20,510
    Minion Life
    5,582
    Minion Damage
    477
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Phys Convert Ele
    240%
    ExpeditionGolemProjectileSulphite1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [203]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    ExpeditionGolemProjectileSulphite2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [204]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    DelveBombSulphite
    Triggerable, Spell
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 6 sec.
    DelveGolemBombSulphite
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 620.7 à 931 Dégâts de feu
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSupporterSulphiteMultiProj"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disturbed Sulphite",
        life = 4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ExpeditionGolemProjectileSulphite1",
            "ExpeditionGolemProjectileSulphite2",
            "DelveGolemBombSulphite",
            "DelveBombSulphite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite1"] = {
        name = "ExpeditionGolemProjectileSulphite1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite2"] = {
        name = "ExpeditionGolemProjectileSulphite2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemBombSulphite"] = {
        name = "DelveGolemBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveBombSulphite"] = {
        name = "DelveBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valeur fixe
  • Les Aptitudes tirent 4 Projectiles supplémentaires
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles 4 4 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • Sulfite agité
    Fabrication
    IconEnemyResistanceFire
    cannot be used as minion [1]
    Disturbed Sulphite
    Spectre
    Tagsbludgeoning_weapon, Lanceur de sorts, construct, delve_monster, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, ranged, stone_armour
    Packs
  • Sulfite très agité, Sulfite agité
  • Vie
    225%
    Armure
    +100%
    Évasion
    +40%
    Ailment Threshold
    225%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    88%
    Type
    RockGolemDelve
    Metadata
    RockGolemNecropolisSulphiteSmall
    Niveau
    68
    Vie
    14,475
    Armure
    57,580
    Score d'Évasion
    6,635
    Damage
    448
    Dégâts des sorts
    448
    Précision
    580
    Attack Time
    1.5
    Expérience
    15,383
    Minion Life
    3,140
    Minion Damage
    358
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    DelveGolemProjectileSulphite1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [72]
    projectile uses contact position [1]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    DelveGolemProjectileSulphite2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [73]
    projectile uses contact position [1]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemNecropolisSulphiteSmall"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disturbed Sulphite",
        life = 2.25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "DelveGolemProjectileSulphite1",
            "DelveGolemProjectileSulphite2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemProjectileSulphite1"] = {
        name = "DelveGolemProjectileSulphite1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 72, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemProjectileSulphite2"] = {
        name = "DelveGolemProjectileSulphite2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 73, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valeur fixe
  • Sulfite agité
    Fabrication
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    cannot be used as minion [1]
    Disturbed Sulphite
    Spectre
    Tagsbludgeoning_weapon, Lanceur de sorts, construct, fire_affinity, has_one_hand_sword, has_one_handed_melee, medium_movement, mud_blood, not_int, ranged, stone_armour
    Vie
    500%
    Armure
    +100%
    Évasion
    +40%
    Ailment Threshold
    500%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    143%
    Type
    RockGolemLakeBoss
    Metadata
    RockGolemLakeSulphite
    Niveau
    68
    Vie
    32,167
    Armure
    57,580
    Score d'Évasion
    6,635
    Damage
    598
    Dégâts des sorts
    598
    Précision
    580
    Attack Time
    1.5
    Expérience
    20,510
    Minion Life
    6,977
    Minion Damage
    477
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    Phys Convert Ele
    240%
    ExpeditionGolemProjectileSulphite1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [203]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    ExpeditionGolemProjectileSulphite2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [204]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [526.8]
    spell minimum base physical damage [351.2]
    DelveBombSulphite
    Triggerable, Spell
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 6 sec.
    DelveGolemBombSulphite
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 620.7 à 931 Dégâts de feu
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/RockGolem/RockGolemLakeSulphite"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Disturbed Sulphite",
        life = 5,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ExpeditionGolemProjectileSulphite1",
            "ExpeditionGolemProjectileSulphite2",
            "DelveGolemBombSulphite",
            "DelveBombSulphite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite1"] = {
        name = "ExpeditionGolemProjectileSulphite1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 203, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGolemProjectileSulphite2"] = {
        name = "ExpeditionGolemProjectileSulphite2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 204, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveGolemBombSulphite"] = {
        name = "DelveGolemBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveBombSulphite"] = {
        name = "DelveBombSulphite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valeur fixe
  • Edit

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