裂界之仆 眼镜蛇
古灵
属类: 恐喙鸟
组别: 爬行
科目: 沙漠
30% 的物理伤害转换为混沌伤害
visual attached elder tentacles [1]
护甲提高 1000%
stance movement speed +% final [100]
伤害提高 30%
攻击速度加快 40%
移动速度加快 40%
承受伤害降低 25%
Elder-Blessed Cobra
幽魂N
标签beast, eldritch, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, no_legacy_of_zeal, not_int, physical_affinity, red_blood, reptile_beast
Packs
  • 恶魔传送门, 裂界之仆 地狱犬, 裂界之仆 羊人, 裂界之仆 眼镜蛇, 裂界之仆 恐喙鸟
  • 生命
    94%
    护甲
    +15%
    闪避值
    +15%
    异常状态临界值
    94%
    抗性
    30 0 0 30
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    Snake
    Metadata
    SnakeMeleeSpitTentacles
    等级
    68
    生命
    6,047
    护甲
    33,109
    闪避值
    5,450
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.095
    经验值
    12,819
    异常状态临界值
    6,047
    冰缓
    19
    Shock
    19
    Brittle
    108
    Scorch
    19
    Sap
    53
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]

    Object Type

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeSpitTentacles"] = {
        name = "Elder-Blessed Cobra",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 的物理伤害转换为混沌伤害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    visual attached elder tentacles [1]
    IdMonsterTentacles_
    FamilyMonsterTentacles
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • visual attached elder tentacles Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    护甲提高 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • physical damage reduction rating +% Min: 1000 Max: 1000 全域
  • Craft Tagsdefences armour speed
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    IdChimeraMinionFerocity
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    裂界之仆 眼镜蛇
    古灵
    30% 的物理伤害转换为混沌伤害
    visual attached elder tentacles [1]
    护甲提高 1000%
    stance movement speed +% final [100]
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    Elder-Blessed Cobra
    幽魂N
    标签beast, eldritch, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, no_legacy_of_zeal, not_int, physical_affinity, red_blood, reptile_beast
    生命
    94%
    护甲
    +15%
    闪避值
    +15%
    异常状态临界值
    94%
    抗性
    30 0 0 30
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    Snake
    Metadata
    SnakeMeleeSpitTentaclesSummoned
    等级
    68
    生命
    6,047
    护甲
    33,109
    闪避值
    5,450
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.095
    经验值
    12,819
    异常状态临界值
    6,047
    冰缓
    19
    Shock
    19
    Brittle
    108
    Scorch
    19
    Sap
    53
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]

    Object Type

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeSpitTentaclesSummoned"] = {
        name = "Elder-Blessed Cobra",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 的物理伤害转换为混沌伤害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    visual attached elder tentacles [1]
    IdMonsterTentacles_
    FamilyMonsterTentacles
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • visual attached elder tentacles Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    护甲提高 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • physical damage reduction rating +% Min: 1000 Max: 1000 全域
  • Craft Tagsdefences armour speed
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    IdChimeraMinionFerocity
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    Edit

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