幽魂 | Y |
---|---|
地区 | 没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙 |
标签 | bludgeoning_weapon, bone_armour, bones, 施法, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, lightning_affinity, melee, not_dex, not_int, physical_affinity, skeleton, standalone_map_boss, undead |
Packs |
生命
405%
护甲
+100%
异常状态临界值
405%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
300%
Model Size
130%
类型
GeneralAdusMapAtlasUber
Metadata
GeneralAdusMapStandaloneAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
142,945
护甲
199,668
闪避值
8,120
能量护盾
0
伤害
1,144
法术伤害
1,144
命中
538
攻击间隔
1.5
经验值
39,750
异常状态临界值
142,945
冰缓
452
Shock
452
Brittle
2,557
Scorch
452
Sap
1,249
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 915–1373
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
CrucibleCrabQuakeSlamSuperchargedAtlasUber
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 915–1373
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 12 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
50% 物理伤害转换为闪电伤害
伤害总降 30%
基础持续时间为 4 秒
基础额外效果持续时间 1.05 秒
余震的击中和异常状态伤害总增 +25%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
is area damage [1]
伤害总降 30%
基础持续时间为 4 秒
基础额外效果持续时间 1.05 秒
余震的击中和异常状态伤害总增 +25%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffImpact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffBeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/lightning_bolt_aoe/lightning_bolt_aoe.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GeneralAdus/GeneralAdusMapStandaloneAtlasUber_"] = { name = "Electric Executor", life = 4.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "CrucibleCrabQuakeSlamSuperchargedAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleCrabQuakeSlamSuperchargedAtlasUber"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_secondary_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 4000, 25, 1050, 50, 0, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.