魔物献祭配方 /2
名字Recipe
制作一个传奇: 长杖
修改物品上的词缀: 给救赎者物品加一个词缀
暗夜女王
野兽
属类: 喷砂爪蟹
组别: 昆虫
科目: 洞穴
50% 的物理伤害转换为火焰伤害
level 33 or lower life +% final [-20]
Fenumal Queen
幽魂N
标签animal_claw_weapon, beast, bestiary_beast_boss, bestiary_caverns, 施法, extra_large_height, fire_affinity, flesh_armour, hidden_monster, insect, insect_blood, is_unarmed, large_model, no_cannot_die_aura, physical_affinity, ranged, summoner, unusable_corpse, very_slow_movement
Packs
  • 暗夜女王, 暗夜之母, 暗夜元素
  • 生命
    450%
    异常状态临界值
    450%
    抗性
    40 40 40 25
    伤害
    225%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    300%
    Model Size
    95%
    类型
    InsectSpawnerBestiary
    Metadata
    InsectSpawnerBestiary
    等级
    68
    生命
    28,950
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    840
    法术伤害
    840
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    28,950
    冰缓
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    InsectSpawnerSpit
    攻击, 投射物, 玩家投射物
    基本伤害: 672–1009
    暴击几率: 5%
    攻击间隔: 1.5 秒
    附加 34.3551.53 点火焰伤害
    给攻击附加 114.5143.1 点物理伤害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    InsectSpawnerSpawn
    法术, 召唤物, 创造召唤物
    施放间隔: 2.5 秒
    number of insects allowed [10]
    BestiaryInsectSpawnerMagmaOrb
    法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
    熔岩奔涌
    暴击几率: 5%
    施放间隔: 0.97 秒
    冷却时间: 4 秒
    抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。
    造成 288.9 - 433.4 火焰伤害
    额外发射 2 个投射物
    连锁弹射 +2
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    skill visual scale +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/InsectSpawnerBestiary"] = {
        name = "Fenumal Queen",
        life = 4.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "InsectSpawnerSpawn",
            "BestiaryInsectSpawnerMagmaOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpawn"] = {
        name = "InsectSpawnerSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_insects_allowed",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryInsectSpawnerMagmaOrb"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_chains",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -40, 2, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    50% 的物理伤害转换为火焰伤害
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    level 33 or lower life +% final [-20]
    IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage