恶臭裂齿兽
野兽
属类: 邪口
组别: 两栖
科目: 水渊
monster leaps onto enemies text [1]
Fetid Maw
幽魂Y
地区下水道, 河道, 湿地, 永恒的实验室, 水道密室, 遗忘水道, 水道密室, 遗忘水道
标签amphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, small_height
Packs
  • 下水道: 恶臭裂齿兽
  • 河道, 湿地: 恶臭裂齿兽
  • 永恒的实验室: 恶臭裂齿兽
  • WorldAreas#1343: 恶臭裂齿兽
  • 恶臭裂齿兽, 污泥食腐虫
  • 生命
    100%
    闪避值
    +20%
    异常状态临界值
    100%
    抗性
    0 0 40 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    Frog
    Metadata
    Frog
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.455
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MonsterLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 299–448
    暴击几率: 5%
    攻击伤害: 150%
    攻击伤害: 150%
    攻击间隔: 1.455 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 50%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/Frog"] = {
        name = "Fetid Maw",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster leaps onto enemies text [1]
    IdMonsterLeapsOntoEnemiesText
    FamilyMonsterLeapsOntoEnemiesText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster leaps onto enemies text Min: 1 Max: 1 全域