脆弱水晶
构造体
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Font of Fragility
幽魂 | N |
---|---|
标签 | construct, immobile, is_unarmed, medium_height, metal_armour, non_attacking |
生命
260%
异常状态临界值
260%
抗性
0 0 0 0
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
200%
Model Size
100%
类型
LabyrinthBossPylonCold
Metadata
LabyrinthBossPylonReduceArmour
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 5 force_placement = true } Transitionable { num_states = 6 on_transition_to_2 = "PlayAnimationByName( lift_raise ); MakeCollidable();" on_transition_to_5 = "RemoveCollidability(); PlayAnimationByName( lift_lower );" on_transition_to_6 = "PlayAnimationByName( lift_idle_down );" } Pathfinding { immobile = true } Stats { set_is_totem_object = 1 set_item_drop_slots = 0 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 } Life { corpse_usable = false } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_end_lift_lower = "PlayAnimationByName( lift_idle_down );" } Transitionable { create_state_1 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();" create_state_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );" create_state_4 = "PlayAnimationByName( death ); GoToAnimationEnd();" create_state_6 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();" on_transition_to_3 = "SetTimerDuration( 0.96 ); StartTimer(); AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 2 );" on_transition_to_4 = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );" } Timer { on_finish = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );" } Life { on_death = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );" } Targetable { display_info_string = "LabyrinthPylonsVulnerabilityInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PopUpTrap/LabyrinthBossPylonReduceArmour"] = { name = "Font of Fragility", life = 2.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
脆弱水晶
构造体
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Font of Fragility
幽魂 | N |
---|---|
标签 | construct, immobile, is_unarmed, medium_height, metal_armour, non_attacking |
生命
260%
异常状态临界值
260%
抗性
0 0 0 0
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
200%
Model Size
100%
类型
LabyrinthBossPylonCold
Metadata
LabyrinthBossPylonReduceArmourCruel
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 5 force_placement = true } Transitionable { num_states = 6 on_transition_to_2 = "PlayAnimationByName( lift_raise ); MakeCollidable();" on_transition_to_5 = "RemoveCollidability(); PlayAnimationByName( lift_lower );" on_transition_to_6 = "PlayAnimationByName( lift_idle_down );" } Pathfinding { immobile = true } Stats { set_is_totem_object = 1 set_item_drop_slots = 0 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 } Life { corpse_usable = false } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_end_lift_lower = "PlayAnimationByName( lift_idle_down );" } Transitionable { create_state_1 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();" create_state_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );" create_state_4 = "PlayAnimationByName( death ); GoToAnimationEnd();" create_state_6 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();" on_transition_to_3 = "SetTimerDuration( 0.96 ); StartTimer(); AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 2 );" on_transition_to_4 = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );" } Timer { on_finish = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );" } Life { on_death = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );" } Targetable { display_info_string = "LabyrinthPylonsVulnerabilityInfoStringDoodad" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PopUpTrap/LabyrinthBossPylonReduceArmourCruel"] = { name = "Font of Fragility", life = 2.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |