Fuente de Fragilidad
Constructo
cant touch this [1]
cant possess this [1]
Font of Fragility
SpectreN
Tagsconstruct, immobile, is_unarmed, medium_height, metal_armour, non_attacking
Vida
260%
Ailment Threshold
260%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
200%
Model Size
100%
Type
LabyrinthBossPylonCold
Metadata
LabyrinthBossPylonReduceArmour

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 5
	force_placement = true
}

Transitionable
{
	num_states = 6
	
	on_transition_to_2 = "PlayAnimationByName( lift_raise ); MakeCollidable();"
	on_transition_to_5 = "RemoveCollidability(); PlayAnimationByName( lift_lower );"
	on_transition_to_6 = "PlayAnimationByName( lift_idle_down );"
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_is_totem_object = 1
	set_item_drop_slots = 0
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_vaal_lighting_warp = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_end_lift_lower = "PlayAnimationByName( lift_idle_down );"
}

Transitionable
{
	create_state_1 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"
	create_state_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao,  ); 
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );"
	create_state_4 = "PlayAnimationByName( death ); GoToAnimationEnd();"
	create_state_6 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"

	on_transition_to_3 = "SetTimerDuration( 0.96 ); StartTimer();
		AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao,  ); 
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 2 );"
		
	on_transition_to_4 = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );"
}

Timer
{
	on_finish = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );"
}

Life
{
	on_death = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );"
}

Targetable
{
	display_info_string = "LabyrinthPylonsVulnerabilityInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PopUpTrap/LabyrinthBossPylonReduceArmour"] = {
    name = "Font of Fragility",
    life = 2.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
cant touch this [1]
IdTormentCantTouchThis
FamilyCantTouchThis
Domainsmonstruo (3)
GenerationTypeTorment (7)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Fuente de Fragilidad
    Constructo
    cant touch this [1]
    cant possess this [1]
    Font of Fragility
    SpectreN
    Tagsconstruct, immobile, is_unarmed, medium_height, metal_armour, non_attacking
    Vida
    260%
    Ailment Threshold
    260%
    Resistencia
    0 0 0 0
    Damage
    0%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    Experiencia
    200%
    Model Size
    100%
    Type
    LabyrinthBossPylonCold
    Metadata
    LabyrinthBossPylonReduceArmourCruel

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 5
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 6
    	
    	on_transition_to_2 = "PlayAnimationByName( lift_raise ); MakeCollidable();"
    	on_transition_to_5 = "RemoveCollidability(); PlayAnimationByName( lift_lower );"
    	on_transition_to_6 = "PlayAnimationByName( lift_idle_down );"
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_is_totem_object = 1
    	set_item_drop_slots = 0
    	set_cannot_be_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_end_lift_lower = "PlayAnimationByName( lift_idle_down );"
    }
    
    Transitionable
    {
    	create_state_1 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"
    	create_state_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao,  ); 
    		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );"
    	create_state_4 = "PlayAnimationByName( death ); GoToAnimationEnd();"
    	create_state_6 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"
    
    	on_transition_to_3 = "SetTimerDuration( 0.96 ); StartTimer();
    		AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao,  ); 
    		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 2 );"
    		
    	on_transition_to_4 = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );"
    }
    
    Timer
    {
    	on_finish = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 1 );"
    }
    
    Life
    {
    	on_death = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_armour.ao, 0 );"
    }
    
    Targetable
    {
    	display_info_string = "LabyrinthPylonsVulnerabilityInfoStringDoodad"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PopUpTrap/LabyrinthBossPylonReduceArmourCruel"] = {
        name = "Font of Fragility",
        life = 2.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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