Grandmasters: Beyond_Fukt /115
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% |
level | 86 |
main hand weapon type | 2 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 30 |
local physical damage +% | 175 |
local minimum added physical damage | 27 |
local maximum added physical damage | 42 |
physical claw damage +% | 36 |
physical dagger damage +% | 36 |
physical sword damage +% | 186 |
attack speed +% | 58 |
local attack speed +% | 25 |
claw attack speed +% | 8 |
dagger attack speed +% | 8 |
sword attack speed +% | 44 |
accuracy rating +% | 20 |
sword accuracy rating +% | 32 |
old do not use life leech from physical damage % | 2 |
old do not use mana leech from physical damage % | 2 |
base life gained on enemy death | 2 |
base mana gained on enemy death | 2 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1603 |
physical damage reduction rating +% | 24 |
local physical damage reduction rating +% | 130 |
base evasion rating | 1016 |
evasion rating +% | 62 |
local evasion rating +% | 61 |
base maximum life | 638 |
maximum life +% | 184 |
base life regeneration rate per minute | 707 |
base maximum mana | 78 |
mana regeneration rate per minute % | 105 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 23 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 128 |
base cold damage resistance % | 143 |
base lightning damage resistance % | 127 |
base item found rarity +% | 15 |
base projectile speed +% | 20 |
base movement velocity +% | 38 |
max endurance charges | 4 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid stun % | 30 |
base stun recovery +% | 51 |
main hand base weapon attack duration ms | 741 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
two handed melee physical damage +% | 75 |
two handed melee attack speed +% | 15 |
two handed melee accuracy rating +% | 16 |
local base evasion rating | 118 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 1 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 180 |
melee physical damage +% | 31 |
maximum block % | 75 |
projectile damage +% | 15 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 39 |
base strength | 184 |
additional strength | 56 |
base intelligence | 14 |
additional intelligence | 30 |
base dexterity | 262 |
additional dexterity | 43 |
base critical strike multiplier | 150 |
avoid all elemental status % | 8 |
local accuracy rating +% | 18 |
keystone iron reflexes | 1 |
ignore armour movement penalties | 1 |
local armour and evasion +% | 109 |
main hand local physical damage +% | 175 |
main hand local minimum added physical damage | 86 |
main hand local maximum added physical damage | 141 |
main hand local attack speed +% | 25 |
main hand local critical strike chance | 500 |
main hand local accuracy rating | 39 |
main hand local accuracy rating +% | 18 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 64 |
melee range + | 2 |
footstep effect variation | 8 |
number of equipped uniques | 1 |
additional strength and intelligence | 22 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |