IsDisabled | 0 |
Modifier | cyclone extra distance [10] |
level | 82 |
main hand weapon type | 8 |
off hand weapon type | 14 |
cannot have life leeched from | 1 |
block while dual wielding % | 15 |
damage +% | 14 |
physical damage +% | 26 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 4 |
local minimum added physical damage | 230 |
local maximum added physical damage | 276 |
physical axe damage +% | 196 |
attack speed +% | 34 |
local attack speed +% | 14 |
axe attack speed +% | 23 |
accuracy rating | 20 |
accuracy rating +% | 10 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 932 |
physical damage reduction rating +% | 74 |
local physical damage reduction rating +% | 51 |
base evasion rating | 653 |
base maximum life | 1332 |
maximum life +% | 107 |
base maximum mana | 34 |
maximum mana +% | 8 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 10 |
base maximum energy shield | 20 |
maximum energy shield +% | -15 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | -34 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 48 |
base cold damage resistance % | 41 |
base lightning damage resistance % | 39 |
base chaos damage resistance % | 23 |
base item found rarity +% | 10 |
base movement velocity +% | 20 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
main hand base weapon attack duration ms | 870 |
main hand base maximum attack distance | 13 |
two handed melee physical damage +% | 106 |
two handed melee stun duration +% | 25 |
two handed melee attack speed +% | 14 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
flask life to recover +% | 20 |
physical damage reduction % per endurance charge | 4 |
physical damage % to add as chaos | 20 |
life regeneration rate per minute % | 264 |
melee physical damage +% | 28 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 4 |
axe accuracy rating | 200 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 40 |
accuracy rating per level | 2 |
base strength | 262 |
additional strength | 100 |
base intelligence | 14 |
base dexterity | 104 |
additional dexterity | 62 |
additional all attributes | 128 |
base critical strike multiplier | 150 |
axe critical strike multiplier + | 40 |
ignore armour movement penalties | 20 |
local armour and evasion +% | 154 |
local has no sockets | 2 |
keystone strong bowman | 1 |
keystone point blank | 1 |
main hand local minimum added physical damage | 334 |
main hand local maximum added physical damage | 450 |
main hand local attack speed +% | 14 |
main hand local critical strike chance | 500 |
physical attack damage taken + | -4 |
base number of totems allowed | 1 |
base number of traps allowed | 15 |
base number of remote mines allowed | 15 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
cannot be knocked back | 1 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 24 |
melee range + | 2 |
melee weapon critical strike multiplier + | 65 |
melee critical strike chance +% | 200 |
footstep effect variation | 1 |
number of equipped uniques | 8 |
silver footprints from item | 1 |
local weapon range + | 2 |
main hand weapon range + | 2 |
actor scale +% limit | 100 |
damage +% vs bleeding enemies | 30 |
local socketed support gem level + | 2 |
keystone unwavering stance | 1 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
axe critical strike chance +% | 50 |
pvp shield damage +% final | -15 |
number of assigned keystones | 2 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
stun threshold +% | 20 |
bleed on hit with attacks % | 20 |
chance to gain onslaught on kill for 4 seconds % | 10 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
reduce enemy fire resistance with weapons % | 8 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
base body armour physical damage reduction rating | 776 |
current difficulty | 1 |
number of equipped items | 9 |
max fire beam stacks | 8 |
base bleed duration +% | 20 |
traps explode on timeout | 1 |
fire damage with attack skills +% | 54 |
critical ailment dot multiplier + | 50 |
local chance to bleed on hit 25% | 5000 |
main hand local chance to bleed on hit 25% | 5000 |
object inherent damage +% final per frenzy charge | 4 |
maximum rage | 50 |
base maximum spell block % | 75 |
max delve degen stacks | 5000 |
max azurite debuff stacks | 10 |
melee variation | 1 |
impaled debuff base duration ms | 8000 |
impaled debuff number of reflected hits | 5 |
base total number of sigils allowed | 3 |
maim on crit % with attacks | 20 |
maximum energy shield leech rate % per minute | 600 |
faster bleed % | 15 |
maximum life leech amount per leech % max life | 10 |
maximum mana leech amount per leech % max mana | 10 |
maximum energy shield leech amount per leech % max energy shield | 10 |
enable movement skill animation skipping | 1 |
object inherent melee hit stun duration +% final | 50 |
melee hit damage stun multiplier +% | 25 |
non physical hit damage stun multiplier +% | -25 |
melee range + with axe | 2 |
maximum righteous charges | 5 |
fire dot multiplier + | 8 |
enemy phys reduction % penalty vs hit | 12 |
wearing gloves | 1 |
axe ailment damage +% | 196 |
two handed melee weapon ailment damage +% | 106 |
melee weapon ailment damage +% | 20 |
axe hit and ailment damage +% | 62 |
additional insanity effects while delirious | 1 |
max steel ammo | 12 |
number of notables allocated | 19 |
chance to deal triple damage % per brutal charge | 3 |
stun threshold +% per brutal charge | 10 |
ailment damage +% final per affliction charge | 8 |
non damaging ailment effect +% final per affliction charge | 8 |
elemental damage taken goes to energy shield over 4 seconds % per absorption charge | 12 |
maximum blood scythe charges | 5 |