Grandmasters: I_Out_For_Blood_I /124
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 魔力每秒回复 200 点 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% |
level | 90 |
main hand weapon type | 6 |
off hand weapon type | 13 |
cannot have life leeched from | 1 |
local extra max charges | 40 |
shield block % | 25 |
block while dual wielding % | 15 |
spell damage +% | 31 |
physical damage +% | 113 |
local physical damage +% | 243 |
attack minimum added physical damage | 33 |
attack maximum added physical damage | 56 |
local minimum added physical damage | 24 |
local maximum added physical damage | 44 |
physical wand damage +% | 76 |
attack speed +% | 56 |
local attack speed +% | 12 |
wand attack speed +% | 8 |
accuracy rating | 720 |
accuracy rating +% | 52 |
wand accuracy rating +% | 15 |
base critical strike multiplier + | 178 |
life leech from physical attack damage permyriad | 8 |
mana leech from physical attack damage permyriad | 4 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base evasion rating | 3630 |
evasion rating +% | 142 |
local evasion rating +% | 582 |
base maximum life | 699 |
maximum life +% | 134 |
base maximum mana | 40 |
maximum mana +% | 30 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 19 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 130 |
base cold damage resistance % | 142 |
base lightning damage resistance % | 128 |
base projectile speed +% | 10 |
base movement velocity +% | 49 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 6 |
base avoid chill % | 25 |
base avoid freeze % | 100 |
base avoid stun % | 30 |
base cast speed +% | 6 |
base stun recovery +% | 15 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 35 |
local base evasion rating | 777 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
wand damage +% per power charge | 6 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
elemental damage +% | 20 |
maximum block % | 75 |
base shield evasion rating | 1718 |
projectile damage +% | 40 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 398 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 38 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 134 |
base strength | 54 |
additional strength | 46 |
base intelligence | 203 |
base dexterity | 223 |
additional dexterity | 22 |
additional all attributes | 20 |
base critical strike multiplier | 150 |
wand physical damage % to add as fire | 10 |
wand physical damage % to add as cold | 10 |
wand physical damage % to add as lightning | 30 |
from armour movement speed +% | -3 |
keystone acrobatics | 1 |
main hand local physical damage +% | 243 |
main hand local minimum added physical damage | 43 |
main hand local maximum added physical damage | 79 |
main hand local attack speed +% | 12 |
main hand local critical strike chance | 800 |
main hand local critical strike chance +% | 38 |
main hand local accuracy rating | 134 |
keystone phase acrobatics | 1 |
keystone projectile evasion | 1 |
base reservation +% | -8 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 76 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
local socketed aura gem level + | 2 |
melee damage +% | 12 |
number of equipped uniques | 3 |
map spawn two bosses | 20 |
base spell suppression chance % | 16 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
wand damage +% | 98 |
wand critical strike chance +% | 90 |
wand critical strike multiplier + | 24 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |