Grandmasters: I_Out_For_Blood_I /124 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines force drop of pack item type rarity [3]
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level90
main hand weapon type6
off hand weapon type13
cannot have life leeched from1
local extra max charges40
shield block %25
block while dual wielding %15
spell damage +%31
physical damage +%113
local physical damage +%243
attack minimum added physical damage33
attack maximum added physical damage56
local minimum added physical damage24
local maximum added physical damage44
physical wand damage +%76
attack speed +%56
local attack speed +%12
wand attack speed +%8
accuracy rating720
accuracy rating +%52
wand accuracy rating +%15
base critical strike multiplier +178
life leech from physical attack damage permyriad8
mana leech from physical attack damage permyriad4
base life gained on enemy death5
maximum physical damage reduction %90
base evasion rating3630
evasion rating +%142
local evasion rating +%582
base maximum life699
maximum life +%134
base maximum mana40
maximum mana +%30
mana regeneration rate per minute %105
mana regeneration rate +%40
energy shield recharge rate per minute %2000
base resist all elements %19
resist all elements % per endurance charge4
base fire damage resistance %130
base cold damage resistance %142
base lightning damage resistance %128
base projectile speed +%10
base movement velocity +%49
max endurance charges3
max frenzy charges3
max power charges6
base avoid chill %25
base avoid freeze %100
base avoid stun %30
base cast speed +%6
base stun recovery +%15
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%35
local base evasion rating777
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
wand damage +% per power charge6
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%20
maximum block %75
base shield evasion rating1718
projectile damage +%40
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%398
critical strike chance +% per power charge50
local critical strike chance +%38
accuracy rating per level2
evasion rating per level300
local accuracy rating134
base strength54
additional strength46
base intelligence203
base dexterity223
additional dexterity22
additional all attributes20
base critical strike multiplier150
wand physical damage % to add as fire10
wand physical damage % to add as cold10
wand physical damage % to add as lightning30
from armour movement speed +%-3
keystone acrobatics1
main hand local physical damage +%243
main hand local minimum added physical damage43
main hand local maximum added physical damage79
main hand local attack speed +%12
main hand local critical strike chance800
main hand local critical strike chance +%38
main hand local accuracy rating134
keystone phase acrobatics1
keystone projectile evasion1
base reservation +%-8
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +2
melee damage +%12
number of equipped uniques3
map spawn two bosses20
base spell suppression chance %16
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
wand damage +%98
wand critical strike chance +%90
wand critical strike multiplier +24
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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