Grandmasters: Intisar /116
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% |
level | 90 |
main hand weapon type | 5 |
off hand weapon type | 13 |
local extra max charges | 20 |
shield block % | 24 |
block while dual wielding % | 15 |
spell damage +% | 10 |
local physical damage +% | 98 |
attack minimum added physical damage | 9 |
attack maximum added physical damage | 19 |
attack speed +% | 10 |
local attack speed +% | 18 |
maximum physical damage reduction % | 90 |
base evasion rating | 792 |
local evasion rating +% | 97 |
base maximum life | 429 |
maximum life +% | 20 |
base maximum mana | 286 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 75 |
base maximum energy shield | 554 |
maximum energy shield +% | 183 |
local energy shield | 24 |
local energy shield +% | 126 |
energy shield recharge rate per minute % | 2000 |
energy shield delay -% | 45 |
base resist all elements % | 37 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 55 |
base cold damage resistance % | 52 |
base lightning damage resistance % | 64 |
base chaos damage resistance % | 45 |
experience gain +% | 5 |
minion maximum life +% | 110 |
base number of spectres allowed | 2 |
base number of zombies allowed | 6 |
base movement velocity +% | 21 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid chill % | 25 |
base avoid freeze % | 100 |
base cast speed +% | 6 |
local attribute requirements +% | -18 |
main hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 5 |
main hand quality | 20 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 32 |
buff effect on self +% | 21 |
physical damage reduction % per endurance charge | 4 |
elemental damage +% | 40 |
minion damage +% | 105 |
maximum block % | 75 |
base shield physical damage reduction rating | 162 |
base shield maximum energy shield | 48 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed gem level + | 1 |
max fuse arrow orbs | 5 |
base number of skeletons allowed | 6 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 114 |
additional strength | 39 |
base intelligence | 262 |
additional intelligence | 45 |
base dexterity | 74 |
additional dexterity | 96 |
additional all attributes | 23 |
base critical strike multiplier | 150 |
from armour movement speed +% | -7 |
main hand local physical damage +% | 98 |
main hand local minimum added physical damage | 30 |
main hand local maximum added physical damage | 45 |
main hand local attack speed +% | 18 |
main hand local critical strike chance | 680 |
base reservation +% | -46 |
base aura area of effect +% | 78 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
local socketed aura gem level + | 3 |
local display socketed gems have blood magic | 1 |
local intelligence requirement +% | 60 |
local display socketed gems have mana reservation +% | -25 |
dummy stat display nothing | 1 |
footstep effect variation | 5 |
number of equipped uniques | 4 |
map spawn two bosses | 20 |
aura effect +% | 66 |
minion attack speed +% | 20 |
minion cast speed +% | 20 |
old do not use minion life leech from any damage permyriad | 400 |
minion life regeneration rate per minute % | 150 |
minion elemental resistance % | 16 |
minion chaos resistance % | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |