Grandmasters: Xottii /124
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 魔力每秒回复 200 点 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 技能的保留效果降低 100% |
level | 97 |
main hand weapon type | 9 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
spell damage +% | 12 |
physical damage +% | 32 |
physical bow damage +% | 56 |
attack minimum added fire damage | 20 |
attack maximum added fire damage | 41 |
lightning damage +% | 28 |
attack minimum added lightning damage | 10 |
attack maximum added lightning damage | 105 |
local minimum added lightning damage | 1 |
local maximum added lightning damage | 315 |
attack speed +% | 83 |
local attack speed +% | 12 |
bow attack speed +% | 6 |
accuracy rating | 153 |
accuracy rating +% | 136 |
base critical strike multiplier + | 189 |
old do not use life leech from physical damage % | 2 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1129 |
base evasion rating | 858 |
evasion rating +% | 34 |
local evasion rating +% | 150 |
base maximum life | 1677 |
maximum life +% | 144 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 20 |
base maximum energy shield | 44 |
maximum energy shield +% | 41 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 14 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 171 |
base cold damage resistance % | 169 |
base lightning damage resistance % | 138 |
base item found rarity +% | 25 |
base projectile speed +% | 30 |
base movement velocity +% | 42 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid stun % | 30 |
base cast speed +% | 6 |
base stun recovery +% | 39 |
main hand base weapon attack duration ms | 741 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 88 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 30 |
weapon lightning damage +% | 50 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 120 |
knockback on crit with bow | 1 |
elemental damage +% | 76 |
melee physical damage +% | 8 |
maximum block % | 75 |
projectile damage +% | 135 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 285 |
critical strike chance +% per power charge | 50 |
bow critical strike chance +% | 252 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 144 |
additional strength | 47 |
base intelligence | 134 |
additional intelligence | 49 |
base dexterity | 332 |
additional dexterity | 109 |
additional all attributes | 19 |
base critical strike multiplier | 150 |
bow critical strike multiplier + | 41 |
avoid all elemental status % | 8 |
base chance to shock % | 15 |
ignore armour movement penalties | 20 |
base actor scale +% | -10 |
local armour and energy shield +% | 17 |
local has no sockets | 1 |
keystone acrobatics | 1 |
main hand local minimum added physical damage | 26 |
main hand local maximum added physical damage | 79 |
main hand local minimum added lightning damage | 1 |
main hand local maximum added lightning damage | 315 |
main hand local attack speed +% | 12 |
main hand local critical strike chance | 500 |
keystone phase acrobatics | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 24 |
melee range + | 2 |
melee damage +% | 12 |
footstep effect variation | 6 |
number of equipped uniques | 3 |
base lightning damage % to convert to chaos | 100 |
chaos damage can shock | 1 |
shock art variation | 1 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |